Rune: A native GPU-rendered Rust UI framework for macOS, Windows, Linux and web
Posted by mik3y 1 hour ago
Comments
Comment by mik3y 22 minutes ago
> We don't take pull requests. Have your agent open
> an issue describing the bug or idea, and our agents
> usually turn it around fast.
Pretty interesting approach, compared to receiving a zillion potentially sloppy PRs. Open source in the age of LLMs.. ("agent source"?)Comment by rgbrgb 17 minutes ago
This is cool. I hope SwiftUI / UIKit borrow this idea for native mac apps.
Comment by owenbrown 25 minutes ago
Comment by geoah 27 minutes ago
Comment by esafak 11 seconds ago
Comment by bovermyer 29 minutes ago
Comment by piker 9 minutes ago
Sorry, what? I feel like I've studied the Rust UI ecosystem pretty well, and the examples look nice, but if I've learned anything it's that "native" and "GPU-rendered" are oxymoronic.
Likely the fonts will be fuzzy on various platforms, accessibility will be under-baked and it will land in the bucket with every other UI framework depending on winit. I like the personalities at anomaly, but I'm quite confused about what's even driving a decision to build something like this versus contributing to egui, GPUI, Iced, etc.
Comment by hmry 2 minutes ago
Comment by rvz 12 minutes ago
Have a read of the clean documentation that they never wrote or read. [0]
All the clean code, architecture principles thrown out of the window in favour of hundreds of code smells, anti-patterns and tons of unmaintainable slop.
[0] https://github.com/anomalyco/rune/blob/dev/crates/rune/READM...
Comment by ForHackernews 27 minutes ago
Comment by roblh 1 minute ago
Comment by esafak 4 minutes ago