Show HN: The DNA of DOOM – How code structure survives across 44 ports
Posted by joe-esquibel 2 days ago
I used my custom built structural extraction engine to analyze 44 DOOM ports across history to see what functions remain, if the keyword structure of those functions remained, if comparable call networks could be seen, etc. - https://github.com/squid-protocol/gitgalaxy
Comments
Comment by barbariangrunge 40 minutes ago
Comment by joe-esquibel 18 minutes ago
Comment by to11mtm 25 minutes ago
And, I like the article, once I got through the 'jolt'. (Not gonna call it slop, I can tell it a good amount of effort on your part to make it present the data well.)
I love Doom, and I love the genealogy of it; dealing with doom modding and dehacked was probably my first foray into any sort of concept of 'programming' (after all, you could do some curious things with dehacked, as far as 'next frame' and how that sometimes could change things in curious ways)
I think, to give some constructive feedback;
1. Consider taking a markdown/output from analysis and writing your own starting scaffold.
2. Make sure to review the output and tweak it.
3. Hand refine what the end result is.
I'm not saying you shouldn't use AI to help with some of this, I'm just saying, that will help so much more. Cause this is really cool, but yeah it would be nice to have more polish around it.
Comment by blinkbat 2 days ago
Comment by joe-esquibel 2 days ago
Comment by mjdiloreto 3 hours ago
One constructive point for you: don't even write the first draft of a document you want humans to read with AI. It's much harder to get the AI voice out than it seems. Stuart Halloway talked about this at the last Clojure Conj, and I couldn't agree more. It also makes it harder to follow the sage writing advice to minimize what you write.
"How code keeps its family resemblance" - AI would say this, a person would not. It's just noise on the page.
"Measure only their shape and you can still tell who copied whom" - this is a sentence structure Claude loves, but no human would talk about "measuring" shapes. The verbs and the nouns don't feel right.
Then you start a paragraph: "DOOM is the perfect place to test it." But you don't actually say what "it" is specifically. It doesn't seem like AI would write that though... Maybe you did in a later draft? It's hard to switch voices, like switching authors.
If you want people to read something, write it yourself.
Comment by KeplerBoy 3 hours ago
At this point I am not sure I wouldn't get a very similar output if I just prompt Claude for the genealogy of Doom ports as an interactive dashboard. Maybe try to deviate from that, even if that would rank lower on a model benchmark: you don't have to provide an interactive data visualization for everything. You can narrate a story from your own opinionated pov.
Comment by happytoexplain 3 hours ago
Edit: And if so, was it for help with English? Or another reason?
Comment by philxor 2 hours ago
Comment by anonymous908213 3 hours ago
Comment by nater5000 2 hours ago
I concur with the other comment that it's an interesting idea, but you should just write the article yourself. You can even link to the technical details so that those who are interested in exploring that data can do so. But as-is it's really a good example of AI slop.
Comment by mcculley 3 hours ago
Comment by joe-esquibel 2 days ago
Comment by simplyetchedsit 1 hour ago