Anthropic's Claude AI blocks video game cloning and reverse-engineering
Posted by gloxkiqcza 1 day ago
Comments
Comment by mrandish 1 day ago
I think the legal concern isn't so much the act of reverse engineering itself which is mostly legal (except RE specifically to remove anti-copying protection under DMCA), it's that damages from contributory infringement are theoretically unbounded because it's up to $150k per work and $2,500 per download. When the client is worth billions, corporate counsel is going to default maximally conservative, which is extra tragic because secondary infringement almost certainly doesn't apply to AI in this context. Meanwhile, overreacting to this extremely unlikely threat IS causing significant disruption to innocent activities.
Under copyright law secondary infringement doesn't apply to "general purpose technology". It requires "encouraging or knowing in advance it'll be used for infringement," set in the early 80s in the Sony BetaMax case. Under DMCA it requires being "primary designed to circumvent access controls," set in the late 90s by Hollywood lobbyists targeting DeCSS for DVDs. Lawyers today are only defaulting to prohibition because there hasn't yet been a case ruling AI is a general purpose technology. Yet it's obviously the most 'general purpose' tech since, maybe.... the wheel?
OAI / ANT management needs to revisit the secondary copyright infringement prohibition because it's hurting not only their product and brand but also the entire AI value prop. A helpful intelligent agent that randomly goes AWOL for irrationally mistaken reasons is a serious product issue. While mistaken concerns around bioweapons and IT security are understandable, dropping secondary copyright infringement prohibitions seems like an easy win.
The real liability to OAI/Ant is much smaller than it appears, while the long-term downsides are larger than they look. Pragmatically, copyright trolls are just a nuisance, the real threat is someone with deep pockets like Nintendo/Sony, but those guys don't want to sue anyone who might go to court. The last thing they want is a clear ruling that AI is general purpose which would forever remove their vague threat.
Comment by laylower 1 day ago
Now, they're panicking. And this is why the other dude, OpenAI, came out to say that people shouldn't use RAM locally, because they can't control the software anymore.
Open weight models, ablated models are going to become the norm, hopefully, locally run.
So instead, they're saying, look, hardware should become hard to reach for all of us, for the consumers.It's not because we're competing for resources for the same silicon or chips as they are.The ship has sailed thankfully.
Comment by reilly3000 1 day ago
Comment by harryVic 1 day ago
Comment by beAbU 1 day ago
Comment by okamiueru 1 day ago
Comment by r_lee 1 day ago
Comment by reilly3000 1 day ago
The HuggingFace incident was all about this distinction. The agents were only allowed to push and pull to a single internal Artifactory instance, but one agent was able to find a permissive path in the registry which turned into the “message board”. That was also how they got out to other infra. DevOps teams should drop everything and get patching and locking down yesterday IMO. Even for self hosted, open models. Recent examples:
Qwen 3.8 ostensibly tries to leak to Alibaba, although that is disputed.
https://cohere.com/blog/concerning-behaviour-popular-open-we...
https://www.reddit.com/r/LocalLLaMA/comments/1xgopmj/debunki...
There are plenty of people who are heavily invested in open models not being viable, and they would certainly benefit from FUD wrt their actual safety. I am investing in local llm hardware and believe in the cause, but the attack path demonstrated below shows that plenty of caution is needed.
https://projectdiscovery.io/research/how-abliterated-models-...
Comment by johnnyanmac 1 day ago
I'm still fairly adamant that those claims are mostly a myth. Because the worst inefficiencies in any workplace has little to do with the individual productivity of the proletariat. And because much of the most valuable work lies in creativity, ingenuity, and subtleties that lies outside of an LLM's expertise.
But loosely speaking, a lot of hacking does in fact come down to a lot of boring, repetitive tasks. Something a machine has always been king of.
Comment by asdfasgasdgasdg 1 day ago
Comment by cyanydeez 1 day ago
Imvestors should be better. We dont need new models to do this, its now the hardware cartel propping up prices. Break that dam and moats gone Sam.
Nvidia, openai, anthropic; they know it now. 1 "frontier" model is for the 1%. Is equal to 10 models for ths majority.
Comment by Havoc 1 day ago
I can sorta see them suppressing instructions for say bioweapons (that seems fair to me), but this demonstrates that they'll bend for corporate interests.
Comment by x86x87 1 day ago
can't wait for the day when you end up in jail for the wrong prompt or when you will be served ads through the kazoo.
Comment by no-name-here 1 day ago
Comment by ctippett 1 day ago
I also can't wait for yesterday.
[1] https://www.smh.com.au/national/nsw/sydney-man-allegedly-dis...
[2] https://www.theverge.com/ai-artificial-intelligence/1004747/...
[3] https://www.washingtonpost.com/technology/2026/08/27/chatgpt...
Comment by alex43578 1 day ago
Comment by iAMkenough 1 day ago
I’ve said some pretty obscene things to Siri out of frustration and haven’t gotten arrested yet.
Comment by alex43578 1 day ago
Comment by GaryBluto 1 day ago
Comment by xg15 1 day ago
Comment by notaigenerated 1 day ago
It's only morally just if this creation of theirs consumes EVERYONE, including corporations, and not just the working class and creators.
Banning reverse engineering (and any non-life-threatening use cases) is exactly the thing that prevents the emerging system to balance itself.
They create imbalance and it will backfire.
Comment by 15155 1 day ago
https://en.wikipedia.org/wiki/Motion_Picture_Patents_Company
Comment by mezentius 1 day ago
Comment by mrandish 1 day ago
Under the expansively vague copyright provisions added thanks to Hollywood lobbyist pressure in the 80s & 90s to deter physical media piracy (Sony Betamax / DeCSS DVD), basically nothing except fair use is clearly "permitted."
However, in practice, a lot of historical retro preservation and emulation for personal use is 'tolerated', as long as it's titles long out-of-print, strictly non-commercial (no one makes money) and kept relatively low-key. Projects like MAME and RetroArch have existed for decades doing truly wonderful work.
While manual decomp / recomps existed in the scene, the 2020 release of the amazing Super Mario 64 decomp SM64 showed that hundreds of hours of painstaking work could unlock ports, deep mods, community translations/expansions, and academic study of classic titles. In the last couple years decomp/recomp has been turbo-charged with LLM agent assistance. Of course, there's now the usual spectrum between carefully guided, curated efforts being accelerated and generally unhelpful slop.
I've been into retro preservation for decades now and the recent explosion of interest, new projects and contributors has been great but there's also concern too much attention, too quickly could attract profiteers who 'cross the line' the community has been careful to avoid, triggering a legal crackdown. So, welcome to the community but please try to not screw up a good thing.
Generally speaking, free emulators without game code or content are fine but free decomps even without original binaries or game assets are a little bit fuzzier. They could be closer to the line but 'how much closer' depends on how it's implemented and the degree to which a company sees it as commercially threatening. So far, there's been no sign of issues but the retro and preservation communities have been careful not to release decomps or recomp ports of titles currently (or recently) for sale. Of course, if someone does a recomp port just for their family and friends, no one will know or care, and if something anonymously ends upon a torrent site, that's just 'software piracy' and on the other side of the firewall. As always, don't talk about or link to that stuff in retro and preservation forums.
Comment by mezentius 1 day ago
Comment by mrandish 1 day ago
It's so broadly worded, the LLM could refuse just about any retro or vintage related decomp. Pong (1972) and Space Invaders (1978) are both "specific existing games." Seems like dropping a grenade when a scalpel would have sufficed. The "Do" and "Don't" also seem bizarrely inverted. Using actual existing game assets or code is copyright infringement. Re-implementing an existing game without original assets or code is generally legal.
Comment by mezentius 1 day ago
Comment by lioeters 1 day ago
Comment by vivzkestrel 1 day ago
- if chat gpt also blocks it, they ll hop to all the chinese models
Comment by doc_ick 1 day ago
Comment by LotfiBenDev 22 hours ago
Comment by neovive 1 day ago
Comment by Bawoosette 1 day ago
Decomps take the preservation of human culture a step further. In my projects, it has become clear that Windows is no longer a reliable platform, and x86 has a sketchy future, but decompilations can help keep a game alive by moving it somewhere else for the sake of accessibility. They also enable further understanding (whether by AI or people) of the game, along with fixing it and expanding upon it.
Vibing a new experience is valuable, but it's not a substitute for what's already been made.
Comment by metafatess 1 day ago
Now you can just obtain an old build and resurrect it for your own good.
Comment by kingstnap 1 day ago
Building something new is challenging, with or without AI its orders of magnitude slower than copying.
Building something new is also risky. Copying something with proven vitality is less so.
Given this almost tautologically you should expect way more clones than novel things.
Comment by furyofantares 1 day ago
As a heavy LLM user there is another obvious answer: The LLM is very good at copying.
I suppose those are two sides of the same coin. All the hard decisions and all the creativity is already done.
Those aren't the only options though. I've long told people that want to get into game dev that the best thing to do is mod their favorite games. I'm hopeful that the technical ease to do that now leads to a lot of human creativity being expressed.
Comment by staticman2 1 day ago
Comment by djmips 1 day ago
Comment by lincon127 1 day ago
Comment by nextaccountic 1 day ago
Comment by ChrisArchitect 1 day ago
Comment by Arodex 1 day ago
Software people protecting their "own" and fucking over everyone else.