Decompiling Games with AI: Virtueel Zoetermeer
Posted by bouk 15 hours ago
Comments
Comment by lmz 9 hours ago
The comments and field names in the source code are all Dutch. Expected I guess given the context, just wonder if that was generated or if it was derived from the compiled code. I know Delphi has RTTI info.
Comment by billboardweb 1 hour ago
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Comment by xyzsparetimexyz 4 hours ago
> I’m hoping that smarter models (surely Fable 5.5 is dropping any moment now) can do a breakthrough to reverse compile games more efficiently.
This seems like an oxymoron, no? What is Fable going to do that makes decompilation easier apart from chewing through token budget like there's no tomorrow? Perhaps if it internalized codegen patterns for EVERY compiler and EVERY permutation of flags, or wrote a decompiler for the same, but like..