Microsoft and Epic Games Suddenly Agree That AI Is Theft
Posted by tom2026hn 1 day ago
Comments
Comment by BatFastard 18 hours ago
This takes away from all the indies that AI is empowering. I use AI on the game I am creating. It is wonderful in many ways. (I say this as I watch it burn thru 2m tokens with out informing me of the scope of what it was going to do).
Comment by pcdevils 18 hours ago
Comment by WorldMaker 17 hours ago
It's not just that the bar to entry is that much lower than Roblox's already low bar, but that the ceiling for (mass) deception is now much higher.
Comment by CookieCrisp 23 hours ago
Comment by garyfirestorm 22 hours ago
Comment by archontes 21 hours ago
Comment by alerighi 18 hours ago
Otherwise AI becomes a glorious copyright-laundering machine, use something that you want to copy to train an AI, then ask that AI to replicate the stuff it was trained on. Of course it will make a perfect copy, but who is the creator of that intellectual work? The AI itself not for sure, but the original author of the stuff that the AI copied.
An no, it doesn't matter if the AI doesn't copy exactly but does a bit of shuffling of stuff, if not you are arguing that it's not cheating if you copy the homework of your classmate but you rearrange some words to make it not identical...
Comment by archontes 17 hours ago
From copyright.gov "Copyright does not protect facts, ideas, systems, or methods of operation, although it may protect the way these things are expressed"
What rights does copyright provide?
Reproduce the work in copies or phonorecords.
Prepare derivative works based upon the work.
Distribute copies or phonorecords of the work to the public by sale or other transfer of ownership or by rental, lease, or lending.
Perform the work publicly if it is a literary, musical, dramatic, or choreographic work; a pantomime; or a motion picture or other audiovisual work.
Display the work publicly if it is a literary, musical, dramatic, or choreographic work; a pantomime; or a pictorial, graphic, or sculptural work. This right also applies to the individual images of a motion picture or other audiovisual work.
Perform the work publicly by means of a digital audio transmission if the work is a sound recording.
Training an AI isn't on this list. An AI may produce infringing outputs, but training an AI isn't a violation of copyright.
"Copyright laundering" is a nonsense idea. Copyright is not designed to prevent people or machines from producing things in a style or similar things. It protects against exact reproduction or reuse, and that only to the extent that the form is separable from function. If the form is inseparable from function, the expression cannot be copyrighted at all.
Let's assume "shuffling stuff" as you describe it would solidly place a work into the "derivative works" category.
Fine, the AI has produced a derivative work. The original copyright holder has a claim on that work if it were to be distributed, sold, displayed, or performed.
Does the AI hold a copyright? No. Only humans can hold copyrights. Does the prompter hold a copyright? No. A human has to perform the transformative work, not merely arrange for a machine to do it. AI outputs are not copyrightable.
But how you "feel" about it isn't a useful measure. It being like "cheating off someone's homework" isn't useful, either. Hell. Copyright is carefully crafted to allow "cheating off someone's homework" provided that the result doesn't reproduce elements of the original exactly.
Comment by cyanydeez 21 hours ago
Does that violate copyright? What if we us the binary source code of MacOS, Linux and Windows, then ask it to recreate Windows?
Does the fact that we added some other ingrediants violate the idea that the LLLM will create a substantially similar product?
I'm not defending windows, but indicting LLMs as anything but "fair use".
Comment by withinboredom 19 hours ago
source: online learning of codebases in the hundreds of thousands to millions of lines of code
Comment by lirolero 19 hours ago
Comment by protimewaster 18 hours ago
It seems like the news outlet is running this as "suddenly they object to AI" and ignoring the fact that they're objecting to it because it's clearly an infringing product. It would be infringing whether it was made with AI or not.
This is akin to somebody saying we should be allowed to own knives for cooking, and then calling them a hypocrite when they object to knives being used to stab people in the face.
Comment by xyzsparetimexyz 22 hours ago
Comment by AlotOfReading 22 hours ago
Comment by avaer 22 hours ago
That's a nice theory (and I morally agree with it); not sure the courts would agree; it hasn't been tested. I expect the money would win in this case if we extrapolate from history.
Comment by avaer 22 hours ago
These companies would love to slurp up your game (via AI) but replicating theirs (via AI) is no bueno. Whether you've infringed comes down to whether you can afford the legal fees.
Remains to be seen how it plays out but I always liked Sega's approach to Sonic fan games. They are their own rich genre, which have largely symbiosed with corporate. Though, I suspect most studios won't understand the value of that approach.
Comment by Ohentis 19 hours ago
Comment by epolanski 23 hours ago
Comment by avaer 23 hours ago
It could be a Napster/Torrent moment. Which would be a good thing.
Comment by glouwbug 14 hours ago
Comment by tancop 16 hours ago
Comment by glouwbug 15 hours ago
Comment by pipes 17 hours ago
The nonsense about "hypocrisy", companies act in the best interest of their shareholders.
It isn't hypocrisy to use AI tooling and also attempt to protect their IP. Not wanting to be stabbed and using a knife to cut my steak dinner up doesn't make me a hypocrite.
Comment by Micrococonut 15 hours ago
Comment by pipes 15 hours ago
Comment by alcomatt 18 hours ago
Comment by dude250711 23 hours ago
That being said, Valve should increase their Steam fee to at least $1k now.
Comment by 999900000999 20 hours ago
Sorta sucks if your in a middle income country, but there's always itch.
Comment by yndoendo 15 hours ago
1983 was the year the gaming industry crashed because all these production companies cared about profit and pushed out slop. [0] Slop is not new, it has always been there.
This is why Nintendo brought gaming back. They rejected slop on their platforms and only wanted quality products to be bound to their name. They also limited the number of games a 3rd party could publish per year on their platform.
There are AI slop houses that pump out content to make a profit out of trash.
There are indie developers that use LLM for assistance and know wealth is the by product of a good game.
Wealth is a by product of a good product / solution / service. That concept is lost on majority of MBA and those that seeking to maximize their wealth. Private equity continues do this by reject this concept and moving to push out slop with brands that original built quality.
Comment by thejazzman 22 hours ago
I’ll take the slop.
Comment by xyzsparetimexyz 21 hours ago
Comment by oliwarner 17 hours ago
Weird how this stuff only applies when it's not you doing it.