Genie 4

Posted by acossta 1 hour ago

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Comments

Comment by kouteiheika 59 minutes ago

Looks cool, but it's very hard to get me excited about yet another proprietary model for which absolutely zero technical details are released (not even the number of parameters), which is safetymaxxed to the limit, and whose usage quota will (most likely) be so limited that it'll be effectively useless for anyone who doesn't work at Google or doesn't have infinite money.

Comment by peri-cl 38 minutes ago

> "which is safetymaxxed to the limit,"

I feel refusal'd just *looking* at this page.

Comment by 11 minutes ago

Comment by spiderice 14 minutes ago

I don't get how Google is so horrible at product. Let me play with this. Otherwise it's DOA.

Comment by estearum 41 minutes ago

What an insane set of requirements for a frontier technology and your excitement by it.

Comment by dack 38 minutes ago

i think he's bummed out that a cool thing has shipped but: 1. he doesn't get any information about how it works 2. he doesn't get to use it

sure, it's still a cool accomplishment but i can understand being a little bit frustrated / not as excited for such an announcement.

Comment by estearum 25 minutes ago

Most cutting edge technologies through history have been 1) somewhat opaque and 2) narrow/exclusive in their deployment. Historically speaking, that's virtually synonymous with "cutting edge technology".

Whining that I, a random Internet user with limited budget, usecases that the researchers don't care about, and no connection to the researchers, don't get technical details (??) or access (??) on day one is just profoundly goofy shit.

Obviously being able to use these things right away would be more exciting. But to be unable to get excited by advancements we can't immediately use is... quite entitled.

Comment by seanhunter 3 minutes ago

It’s not an exciting advancement if it’s just the AI equivalent of google wave. It’s totally reasonable to be skeptical of marketing and want to try something for yourself.

Comment by dotancohen 15 minutes ago

Most cutting edge technologies through history did not have near-peer widely-deployed open competitors. This technology does.

Comment by visarga 9 minutes ago

> is just profoundly goofy shit

Why not expect it? It's what most model releases do.

Comment by I-M-S 39 minutes ago

The future is coming by appointment only.

Comment by recursive 36 minutes ago

You must have a very narrow conception of sanity.

Comment by Der_Einzige 30 minutes ago

No it’s not insane.

Comment by alex_sf 39 minutes ago

I mean this doesn't seem very insane? Basic info about the model, the ability to actually use it. Google in particular is awful about getting access to their models from the UX side: I don't even bother trying them out unless it's via openrouter.

Comment by lukan 35 minutes ago

Yeah, I want that too, including the weights and training material. But I am still exited by what one could potentially do with it, by looking at the prompts and generated videos, even if it is cherry picked.

Comment by echelon 37 minutes ago

Yawn - another closed world model.

Only open weights matter.

We should distill everything else we can into open weights.

These are exciting for robotics and industrial perhaps, but they have no consumer use case until the lid is blown off and consumers can do whatever they want with them.

So much societal progress is behind held up because the leading labs want to keep a stranglehold on the tech. Imagine if every PhD or hacker had access to the raw weights.

Comment by estearum 31 minutes ago

The general history of new technologies is that they're available for a narrow set of circumstances and then they proliferate. Can't believe that needs to be said on "hackernews"

Comment by siva7 8 minutes ago

You're damn right if you think quota for this model will be reached after two seconds. It's for the investors (and friends and xooglers) to make real use of this, not for you pleb.

Comment by mlmonkey 1 hour ago

In the clip with a marble bust dropped on a watermelon, at this point https://imgur.com/a/IHLnkUs the bust should've toppled over, if the physics were properly modeled.

Comment by sobellian 1 minute ago

It also failed to properly model the physics of knights riding wyverns into battle.

Comment by peddling-brink 4 minutes ago

How often do things in the real world not behave exactly as you expected them to?

I feeling I get from this is that this could be the mental model for a robot in the real world, continuously corrected by actual events.

We all have a world model in our heads of what we think is going to happen, we adjust quickly (or not) based on what does. This is pretty incredible stuff.

Comment by dsissitka 27 minutes ago

They were demonstrating steering.

Comment by spwa4 35 minutes ago

That's the thing about machine learning over time, and the big hole in the whole world model idea. Time and time again we make simulations and train models and we think that loop will work. It never does.

And why not? Because the first model that can actually learn to handle the simulation not only can do the simulation internally too, but it can do it better than out simulation.

It's where (ex-)"AI luminaries" go to die. It's a way to make glacial, slow progress in the correct direction while never actually getting anywhere.

So we get to a point and people keep making complicated simulations of one kind or another ... and then someone (some model) who's never used the simulation, and doesn't need it for model training gets by far the highest score on every benchmark and everyone agrees the simulation was kind of beside the point.

Comment by daniel31x13 44 minutes ago

Reminds me of a post[1] by Sam Altman in 2024:

> movies are going to become video games and video games are going to become something unimaginably better

Sometimes I really wanna skip 10 years into the future and see where all this eventually leads.

[1]: https://x.com/sama/status/1776083954786836979

Comment by sottol 40 minutes ago

> Sometimes I really wanna skip 10 years into the future and see where all this eventually leads.

Sounds glib, but honestly ... more Ads :/

Comment by 0c3ca83 16 minutes ago

So, people will be able to completely skip living in the real world, and instead spend their entire time plugged into a simulation, like a vegetable.

Sounds wonderful. May as well skip this and just spend my life hooked up to an IV drip of drugs.

Comment by siva7 5 minutes ago

Sounds like the plot from the movie matrix. Only difference between the movie and our real timeline - the ai didn't need to enslave humans, we willingly chose enslavement by ai for ourselves by continuing our google subscription.

Comment by 13 minutes ago

Comment by lifeisloving 5 minutes ago

Type of thing he would say.

Llms wont be able to create good games. Consider for a sec that there's like 500 "Great" games ever made, maybe more but not much, in some genres that number is less than 10. There is no training data, and its largely a matter of taste and culture that cant be represented/distilled into vector embeddings.

Comment by Jtarii 37 minutes ago

> movies are going to become video games and video games are going to become something unimaginably better

This is the kind of detached from reality, devoid of humanity statement only a tech bro could come up with.

Comment by phailhaus 28 minutes ago

It boggles the mind how these people can be so dumb. He literally does not understand why people enjoy movies.

Comment by 27 minutes ago

Comment by spwa4 29 minutes ago

Why wait? It's become very clear already: https://kotaku.com/the-proliferation-of-copycats-on-steam-ma...

Instead of better it's become unimaginably worse since games can no longer serve as a means of self expression because the second you express anything worthwhile 100 people copy it immediately ... without you. It's like Disney (whose whole business model is copying public domain stories and music and ... but taking out the source and everyone who ever had anything to do with it). Except there's no longer one highly selective company destroying the world's culture one piece at a time, but 10000000 idiots looking to make a quick buck, destroying culture and self-expression like a fire raging in the rainforest.

There will be no more "celeste" games where you join for the platforming but stay for the (politically offensive to all sides) story, because AIs won't discuss the story as it's politically incorrect. Celeste is fundamentally about depression and anxiety, due to being transgender, and is about offending both sides of the argument. First, the main character is transgender, with zero explanation or need for explanation how far that goes, which of course offends conservatives. Second the goal of the main character is to run away from any provided help and professionals (which the director did too) and even under the most extreme of circumstances only reluctantly accept help from a family member that then promptly dies making things "worse".

The Qwen and other Chinese models (and ...) will refuse to discuss being transgender at all, and any western models will shut down any discussion of running away from help hard (because otherwise they get held responsible for the consequences, as has already happened)

(oh and that running away from professional help in psychological issue is actually observed to be a positive thing in almost all cases, in studies. The main way to make psychological problems worse is to let them fester and running away from help is time and time again observed to be far more productive than going to professionals and expecting them to fix things. Because that's an extreme human bias: it can never be (allowed to be) the right reaction to NOT do something about a problem, especially when countless people are paid to "solve" the problem. In other words: if you take people who expressed intent to commit suicide and compare the groups who "get help" and the group that successfully shut down help, less people actually go through with it in the second group, and worse than that, the more intense the help, the better the odds the patient ends up killing themselves. Right to the point that doctors sometimes assist such patients because after 2 years of attempts people live in constant misery and have caused enough medical damage that they will have constant pain or worse the rest of their life. And yet people keep forcing help on patients. Usually in response to an actual suicide where no help was provided. Then more help gets built, and 5 years later we yet again observe ... more suicides. But tell someone with an actual problem to avoid help and you'll be skinned alive for that)

So AI could never make a game like that. Not because it actually can't, or isn't capable, but because there already is a strong political bias, in every model you might use to make it and neither side is going to back down on their policies. The Chinese Communist Party is not suddenly going to change it's mind about transgenderism. And the western models are not suddenly going to openly discuss running away from psychological help, not even as part of a story.

So really, we've just lost these games.

Comment by segmondy 37 minutes ago

With Anthropic going public, I expect a lot of model releases from the competition signalling to the market. "We are still around, please leave some money for us too"

Comment by lifeisloving 11 minutes ago

Google is already public, has a larger more normie customer base, many products to integrate AI in with established enterprise accounts in the millions... For some reason theyre not valued at 50:1 revenue... I dont think all that many people are going to be that excited for Anthropic as a business, Its an escape hatch, using the public as exit liquidity while the founders can still make a 100bil.

Comment by smusamashah 1 hour ago

A big chunk of the right side of castle disappeared, including catapult, when camera turned back while flying on dragon. See 1:25 to 1:29. I was not expecting this to happen in a "world model".

Comment by OkayPhysicist 25 minutes ago

That entire clip looks like it's straight out of a complete bargain-bin videogame. The weird smoothness of the ride, the pivot in mid air, the wings apparently don't have collision with the poles they fly past.

Definitely wouldn't have been one of my picks to show off my fancy new model.

Comment by hxugufjfjf 15 minutes ago

the goal posts have definitely moved since the original will smith spaghetti video huh?

Comment by OkayPhysicist 10 minutes ago

Oh yeah, don't get me wrong "bargain-bin videogame" is a wild step up from "accidental amorphous horrors that defy description". It just jumped out to me as looking unusually bad compared to the other samples they provided. The stained glass deer, for example, was awesome.

Comment by culi 10 minutes ago

The labs are the ones moving them. We're all just measuring against their own, exponentially growing, claims.

Comment by ksec 46 minutes ago

I was under the impression he has already fly past the catapult.

Comment by gradascent 47 minutes ago

> Genie 4 is natively multimodal, enabling audio-like music, ambient noises, and interactive dialogue

What on Earth is audio-like music? Do they mean music-like audio?

Comment by moritzwarhier 2 minutes ago

[delayed]

Comment by thenthenthen 45 minutes ago

Audio like: music, ambient-noises etc

Comment by LoganDark 43 minutes ago

That was probably meant to be an em-dash, or have spaces around the hyphen.

Comment by vitorfblima 45 minutes ago

As opposed to video-like music...

Comment by mailarchis 46 minutes ago

probably meant "audio like music, ambient noises, and interactive dialogue."

Comment by moritzwarhier 2 minutes ago

[delayed]

Comment by germanjoey 46 minutes ago

In the man walking through the dressing room scene, the camera starts behind the man. And you can see that the left half of his body is wearing a grey suit... but the right half is wearing a grey dress. :O

Comment by TGower 1 hour ago

That stained glass landscape video is pretty cool. I wonder if it would be possible to implement that effect in a real-time game engine.

Comment by runtime_terror 1 hour ago

Gotta love the kraken destroying the city in the background of the Hong Kong lovers motorcycle scene despite nothing in the prompt about monsters. Filmmakers are still safe.

Comment by speerer 52 minutes ago

It prompts "gigantic alien tentacles that destroy the world."

I suspect you're reading the base prompt, but the video also demonstrates adding further prompts to change what is happening as the scene progresses.

Comment by andoando 14 minutes ago

I thought that was pretty cool.

Comment by phainopepla2 11 minutes ago

It was the complete lack of fear or urgency on the part of the characters for me.

Comment by yipinwong 25 minutes ago

The prompts build impressive clips.

I am more interested in how to make consistent "participants" and "environment" with multiple clips so they look like one longer clip.

Will that require same dev/coding harness and spec-kit-like engineering flow?

Like create a spec on how a movie will look like, feed contexts, create tasks so that multiple clips look congruent?

Comment by oldfuture 46 minutes ago

guys they are building digital cages so they can rob you blind while you are in your nice digital world, sorry we will ignore this stuff into oblivion

Comment by 50 minutes ago

Comment by vatsachak 54 minutes ago

What is the point of this vs cheap robotic arm simulations?

The only place I see this applicable is for visual artists prototyping

Comment by nowittyusername 9 minutes ago

Humans interact with their environment by subconsciously simulating it and predicting what will happen in the next few moments. This ability gives us the capacity to work more efficiently and reliably in any environment. These world models will serve a similar purpose to the AI and robotic systems of tomorrow. This is a foundational piece.

Comment by visarga 3 minutes ago

We don't have to fall off a cliff to learn to drive on a mountain road, we can imagine the consequences for cheaper. If we didn't have imagination life would be much more dangerous.

Comment by ajs1998 49 minutes ago

You could produce a thousand cheap ads for your product or one expensive real ad.

Comment by archerx 12 minutes ago

Podcasting is going through the thousand cheap ads with the obnoxiously inserted interstitial ads. What they have accomplished is me unsubscribing to the worst offending podcast and beginning the journey of ad blocking on podcast with the help of whisper and LLMs. Also now I hate Shopify with the heat of a 1000 burning suns due to their obnoxious ads and the insane rate they get played.

So yea that one expensive ad would probably have a positive impact compared to a tidal wave of slop. Quality > Quantity after all.

Comment by throw310822 47 minutes ago

You could produce immersive VR content specified only by prompts and in which any action is possible.

Comment by Jtarii 29 minutes ago

Wish fulfilment gets extremely boring, extremely fast.

Video games are interesting because of very specific constraints the developers impose on the player.

Comment by throw310822 15 minutes ago

The authors could still design their prompts to steer players towards predefined developments and situations. Anyway, the possibilities of something like this are infinite, the only constraint will be the cost of the compute.

Comment by zardo 1 hour ago

Showing off an anglo-bias with the Japanese train station in the 1980s, with a man speaking english.

Comment by alphabetting 45 minutes ago

The playable element is cool PR but the news is that endless synthetic training data for embodied AI models is basically here or close.

Comment by ckocagil 17 minutes ago

And their most impactful application will be training smaller models for military drones to detect, target and kill humans. sigh...

Every time I'm about to be excited about AI the cynic in me slaps me back to reality. I imagine the endless possibilities of AI for disabled people, then realize that it's going to leave millions of people disabled instead.

Comment by phainopepla2 10 minutes ago

It will probably do both

Comment by WarmWash 47 minutes ago

I highly suspect that Genie is being made primarily for internal use, and access is more to gather feedback/training data and a bit of PR.

Comment by BatFastard 1 hour ago

Amazing!

Question I have is when will they be able to render something more then 30 seconds.

And how much will it cost? There has to be a HUGE amount of computing power behind this. As a video game developer I live in fear and anticipation.

Comment by sodacanner 1 hour ago

I don't know if I'm missing the point, but Genie 4 almost looks worse than Genie 3 in terms of player control? It doesn't even seem to respond to inputs, it just looks like they took some AI generated videos and put the key widgets on top.

Comment by maybeOneDay 1 hour ago

I wonder if that's because the target audience is people directing/producing (commercial) videos, rather than games.

Comment by doctorpangloss 1 hour ago

another POV is, what even are these experiences? whom are they for? it would take Google 10 minutes to hire all the best game developers for Android, and cost them like $2m, which is peanuts, and give them fancy Google Research titles. but instead, they're trying to get 100 google PMs, who don't give their kids screentime and who don't play any games the objective of making a product for Bart Simpsons. like these people don't realize that being good parents disqualifies them from making immersive first person shooter, "narrative" experiences.

Comment by NitpickLawyer 1 hour ago

> what even are these experiences? whom are they for?

One possible use for these is to facilitate lab -> this -> real world for robot models. Basically better than lab / algorithmically designed environments and cheaper / easier to train on than real life. Something that "looks" like real life and can scale, to apply RL for robotics to.

Comment by doctorpangloss 39 minutes ago

The more parsimonious explanation is that 100 PMs are even less qualified to make surgical robots, but at least they can download a video game and play it for 5 minutes. There's a great scene in You Can See Everything where Billy Evans is watching bio presentations on 1.5x speed, which obviously, makes him look like a huge moron - "knowing enough" bio is very bearish.

Anyway, let's take your theory to its logical conclusion: the product development between real and simulated soft tissue behavior is much bigger than Exponential Time being a hypothesis and being proven. There isn't some effective acceleraltruist path here. Dario Amodei was a biotech dropout. The thing you are betting on which Google is not doing anyway, maybe they will destroy the descriptive single cell sequencing paper mill, but they're not going to be able to simulate the fat inside a BMI 30 abuela undergoing a gallbladder removal.

Comment by NitpickLawyer 4 minutes ago

Sorry, I thought you were asking about the tech applications. I have no idea about the other stuff, can't comment.

Comment by 53 minutes ago

Comment by mlmonkey 1 hour ago

When Google's epitaph is eventually written, PMs will figure prominently as the catalyst for the rapidly accelerating decline.

Comment by post-it 1 hour ago

Just as JPod by Douglas Coupland predicted.

Comment by paimapi 58 minutes ago

Why hire crew or actors when you could have them be fully AI? Why film a commercial with fluffed, oil dusted, well-lit hamburgers when you could fully render something? Why actually have a vehicle capable of off-roading when you could just AI-render what it looks like off-roading (or vertically taking off, for eg)?

It's a dystopian business use case that I hope will get obliterated in the near future as the generations that believe in this stuff and are fascinated by it age out of the population.

Comment by empath75 1 hour ago

The point is simulation for autonomous vehicles and robots.

Comment by HughParry 1 hour ago

>coming soon to Google AI Ultra subscribers in Project Genie

Would be fun to muck around with world models. Are there any that I can try for under £200 p/m without being part of a special project?

Comment by ytxm 1 hour ago

Surprised that "do you really think we're going to make it?" scene made the cut of the first video, her expression and tone is totally out of sync with the scene and demonstrates the problem with almost every AI gen video I've come across when it comes to capturing humanity.

The painting->interactive scene looks astonishing though

Comment by Sol- 1 hour ago

Neuralink integration and I'm out of here.

Comment by mike_hearn 55 minutes ago

Google aren't the only ones with this tech. You can try out a 24/7 rolling set of video feeds for yourself at https://fal.live

An LLM generates four alternative prompts for what could happen next and there's a real time vote running for each option. It's trippy, like watching someone's dream.

Comment by reverseblade2 59 minutes ago

Infinite Tsukuyomi is coming soon…

Comment by prymitive 46 minutes ago

The third video is proof that v4 can, ekhm, walk slower?

Comment by jackb4040 59 minutes ago

It's hard for me to understand Google's redefinition of "world models" (basically: a txt2videogame modality for LLMs) as anything other than an attempt to bury Yann Lecun's definition of "world models", which includes an implicit bear case against LLMs and thus Google's stock price.

Comment by wolttam 1 hour ago

> "A REAL, ultra-photorealistic, high-end 35mm cinematic first-person perspective..."

Real nice prompting there, Google. It also still looks like a video game rendering.

Comment by slashtrends 1 hour ago

ironically, the word "realistic" appears next to game footage, not next to real one.

Comment by taneq 1 hour ago

Not ironic at all. You describe a rendered image as photorealistic, you just call a photo a photo.

Comment by slashtrends 34 minutes ago

That's the irony. The over prompting ends up doing the opposite thing it is intended to do.

Comment by ddtaylor 44 minutes ago

Is anyone actually making any games with these tools? Like, can I play one on Steam or something?

Comment by delichon 53 minutes ago

Every increment of advance in this field is an increment of evidence that we are simulations.

Comment by phailhaus 25 minutes ago

No it doesn't, not even close. You are looking at a video represented as pixels changing on a flat screen. None of it actually exists. You exist, the computer or phone in front of you is composed of mass and energy, and absolutely none of it is algorithmic. World models, as complex as they are, are still just pushing numbers around on paper.

Comment by jawns 18 minutes ago

Even if we can show that it is technically possible to model a universe like ours to the degree that our current perception of reality suggests exists, there are three other big factors that would need to be weighed:

Is it feasible? What Dyson sphere level of power would be needed to maintain such a simulation? Is that level of energy available to whomever is running the simulation?

Is there a positive ROI? What does this advanced civilization get out of running such an expensive simulation?

Is it moral? The simulation involves sentient creatures who are capable of deeply contemplating their own existence, capable of feeling rapturous pleasure and indescribable pain and loss, and ostensibly capable of making moral choices that range from heroic to depraved. Doesn't there come a point where the beings in a simulation are so close to the beings in "base reality" that the same moral principles apply? If you press a button that kicks off a simulation where humans can torture and murder each other, behaving essentially identically to humans in "base reality," aren't you in some sense facilitating those deaths?

Comment by spiderice 9 minutes ago

> What Dyson sphere level of power would be needed to maintain such a simulation

Why would you assume energy is relevant to whoever turned on our simulation? If I created a simulation where the only source of energy was cotton candy, my creations might ask "but where would our creator even get enough cotton candy to run a simulation like this", not realize that it's absurd to think that the creator of a simulation has any of the same constraints that exist inside the simulation.

Comment by hxugufjfjf 13 minutes ago

You basically described the plot of World on a Wire.

Comment by archerx 9 minutes ago

You run it to see if your military tactics will defeat the enemy and then you keep running it until you find a strategy that guarantees victory. Who cares if some sim lives are churned through the simulation, our lives are at stake!

Reductionist but I feel like that’s how it would go.

Comment by recursive 35 minutes ago

How does that argument work? I've seen more than a few advances, yet I don't see how any of it provides evidence that we are simulations. This might be one of those things that comes down to the definition of "simulation" I guess.

Comment by dsizzle 43 minutes ago

Not sure if you're joking, but the only such evidence I could think of would be something like finding some way to influence the hardware of our simulation and seeing a glitch in our world

Comment by eamsen 30 minutes ago

[flagged]

Comment by tempfile 3 minutes ago

What the fuck are the little wasd/arrow keys supposed to mean? They have no relationship to the movement of the character or the camera. It's just flashing buttons.

Comment by inshard 1 hour ago

So world models capture inherent complexity of physical reality to help teach AI about hidden laws which probably helps train both LLMs and multimodal models used for autonomous vehicles and robots? And AMD acquiring World Labs is a move to outdo Nvidia’s work in this space. And Google probably sees this as a gateway to a new platform of autonomous vehicles and humanoids that they could rent out as a CSP? Competing with Nvidia, Tesla and complementing Waymo. Am I getting that right?

Comment by prideout 16 seconds ago

That all sounds right to me, but apparently they can also be used for simply generating videos, or "unlocking the creation of new interactive experiences"... which both seem like competing goals with everything you just mentioned.

Comment by jeffbee 39 minutes ago

Prompt: make a press release that isn't a slideshow on this company's own browser and hardware platform.

Comment by TZubiri 42 minutes ago

Who'd be down to write a science fiction novel where creating fake images is a crime and not a product?

Comment by recursive 33 minutes ago

I guess we'll find out when they publish it.

Comment by viccis 57 minutes ago

Hmm, wonder if Databricks trademarked their Genie AI product.

Comment by artursapek 36 minutes ago

why does this need to exist?

Comment by pdntspa 1 hour ago

So does this export 3d assets or an Unreal/godot/unity project so it can be turne dinto a game or is it limited to their runtime?

Comment by 1 hour ago

Comment by 17 minutes ago

Comment by pacman1337 1 hour ago

this is the gta6 I am was hoping for

Comment by varispeed 57 minutes ago

What is this for? I cannot understand these models. They are very much polluting the internet with nonsense and use capacity that people and businesses need for actual work.

If these are the cause of why I have to pay 2-4x I used to for a computer, then Google should go fuck themselves.

Comment by Zambyte 1 hour ago

From the auto-generated captions on the YouTube video on this page.

> Genie form [sic] can simulate scenarios

It's kind of amazing: the juxtaposition of such advanced generative AI and such terrible speech-to-text coming from the same parent company.

Comment by phoghed 1 hour ago

The volume of content on YouTube is enormous, I’m kind of surprised they offer auto captions at all given that they have little to no competition in the space.

Comment by rustyhancock 1 hour ago

Is it surprising? Indexing for search is the backbone of Google's business model.

It's why if you search a practical task you will often see results link to specific parts of a video.

Comment by Zambyte 40 minutes ago

Ok but like, surely the Deepmind team could sneeze and get flawless captions for this video. Why rely on the default YouTube captions instead of just attaching correct ones? It seems silly.

Comment by panarky 39 minutes ago

Typos mean the text came from a human.

Comment by fwip 1 hour ago

They're not proof-reading the blog posts either. The second sentence:

> Genie 4 is natively multimodal, enabling audio-like music, ambient noises, and interactive dialogue to be simultaneously generated with the world.

(Emphasis mine). Like, yeah, I'd sure hope the music is similar to audio.

I wonder if this was a de-LLMese pass gone wrong, and the original was "enabling audio -- like music, ambient noises, and interactive dialogue -- to be simultaneously generated with the world.

Comment by artisin 35 minutes ago

When you're high on vibes, the line between music and audio-like music tends to blur.

Comment by kridsdale1 1 hour ago

These days, unproofread text adds authenticity.

Comment by fwip 18 minutes ago

Only when it's a mistake that a human being would plausibly make.

Comment by Aeveus 1 hour ago

[dead]

Comment by rvz 1 hour ago

As I said before, World models will become simulation engines of AAA games where there is no need to release the actual game artifact and even if the game exists as a binary artifact, it will never be released and will be available on their hosted cloud back-end, then simulated and streamed back to you.

So, Stadia + World Models = New generation of DRM for games.

Comment by MattDaEskimo 1 hour ago

Why? Why would a non-deterministic engine be better for a game when it can be instead structured and made deterministic and then more effectively distributed to consumer hardware?

Comment by SomeonesAccount 1 hour ago

It wouldn't be better for players. It would be better for companies because the user no longer owns the computer that runs the game.

Comment by moralestapia 1 hour ago

And a month or so of development time. Pure IP re-selling.

October? Yeah, just release the "Spiderman saves Halloween" prompt.

This is a wet dream for big studios.

Comment by phyzix5761 1 hour ago

You can still stream a deterministic world to the player.

Comment by verdverm 1 hour ago

it's not, it just sounds cooler to say prophetic things like this these days

Comment by causal 1 hour ago

Game industry is still struggling to find a way to incorporate regular LLMs without suffering catastrophic edge cases. A long way to go before these can do more than fancy tech demo, I think.

Comment by paxy 1 hour ago

Because it wasn’t bad enough to need a $5000 5090 to play a game, now you’re going to need a full rack of them!

Comment by qup 1 hour ago

They can try, my household won't be purchasing those.

We'll be riding the huge wave of indie titles that are incoming.

Comment by verdverm 1 hour ago

> We'll be riding the huge wave of indie titles that are incoming.

The problem will be separating the wheat (people with good stories and concepts enabled by Ai) from the chaff (people with no taste slopping out trash with Ai)

Comment by BatFastard 43 minutes ago

Isn't that what streamers are for?

I mean - reviewers!

Comment by verdverm 19 minutes ago

streamers and best-in-genre videos have become my primary filter tbh

been checking out the archives lately, nothing recent excites me

Comment by ActionHank 1 hour ago

Because stadia was a real banger right?

Do you have even the slightest idea of the level of expectation that even the most casual gamer has?

This isn’t achieving much beyond prototyping. They’re burning so much money for no reason.

Comment by pixl97 1 hour ago

And? Just spin up some open world model and pay for the compute and play your own games?

There are so many options for games now that just sticking with the biggest AAA companies seems like a waste.

Comment by verdverm 1 hour ago

Stadia is dead, the reason is playing games over the internet sucks, input lag and serious graphics degradation - this is why I cancelled

Ai generated games suck even more, no skill; no taste, there is no TLC put into them

Then there is the economics of it, cost prohibitive to (re)generate a scene and ship that over internet pipes

Comment by andoando 2 minutes ago

Geforce Now is still a thing

Comment by ZiiS 1 hour ago

Stadia is dead because if you have a data-center of GPUs you are using them for AI. It has nothing to do with input lag and graphics degradation.

Comment by ActionHank 1 hour ago

Oh no my guy, you are misremembering, stadia died a quiet death long before AI.

The latency was no good even on fast internet for even slow games. It is and was pointless.

Comment by Matl 44 minutes ago

Stadia was pretty good, be it OnLive was similar quality in like 2010. It even had the best version of Cyberpunk 2077 when that launched. But the model was free version of the service for a limited resolution AND you have to buy games there OR a subscription based option and you still have to buy games there.

That made no sense and wasn't a viable business model.

Comment by verdverm 1 hour ago

stadia died way beforehand, history is useful

https://www.denofgeek.com/games/why-google-stadia-failed-shu...

Comment by ZiiS 1 hour ago

I am sure the are other typical Google fumbles that would have meant they were not the victor; but I am sure an equivalent service would be mainstream today if AI had not dramatically changed the economics. [also Google bought DeepMind in 2014; 'way beforehand' is and odd way to look at it]

Comment by verdverm 1 hour ago

I disagree, dropping below 60 FPS will be noticed and turn players away, you are not getting that with good input handling even today, it has nothing to do with GPUs and everything to do with networking

> beforehand...

is about the craze, the ChatGPT moment and beyond, when GPUs demand went exponential, not when various types of Ai algorithms were available

Comment by ZiiS 28 minutes ago

It is about when Google realized GPUs were about to go exponential; they may have missed some opportunities but they were well ahead of the curve.

Comment by verdverm 17 minutes ago

sure... despite all the other people who used it and are saying otherwise, and the fact that google totally fumbled in the Ai race as well as built custom silicon for Ai...

... history is helpful ... google didn't - and still doesn't - understand gamers, same for all the other Ai hucksters, gamers are among the most anti-Ai

https://www.youtube.com/watch?v=c1Fv1uKTd-w

Comment by Aeveus 1 hour ago

[dead]

Comment by well_ackshually 1 hour ago

And nobody will play that trash, and the world won't change.

Also, lmao, they're already trying to nickel and dime you and sell you microtransactions that took 5 minutes to make for 10 bucks. If you think they're going to pay the costs for running a world model for every single person, lol.

Comment by 233mhz 1 hour ago

Y tho?

Comment by ajs1998 52 minutes ago

Who is asking for this? Do advertisers really want this? I feel dread about many of the AI products being sold. They're mostly tools to help funnel money from the users to the bosses.