Show HN: Glider 4.0 Unofficial Web Edition (Mac game port)
Posted by networked 1 day ago
Comments
Comment by JKCalhoun 1 day ago
It is the only port (that I am aware of) that brings over the additional Room Editor app that allowed you to create and edit "house" (game) files.
Comment by devindotcom 1 day ago
Comment by networked 13 hours ago
Comment by daviewales 21 hours ago
Additional binaries are available here (Win, Mac, Android): https://galeforcegames.itch.io/aerofoil
And a Linux Flatpak version is coming soon... https://github.com/flathub/flathub/pull/10703
And yes, it includes the Room Editor! (For those who care, it's also human-created from the original source code.)
Comment by networked 5 hours ago
I liked the Flash version of Glider PRO made by Mark Arenz in 2006, which the developer put on GitHub a few years ago (without source): https://github.com/markarenz/rid-flash-archive. Worth a try to see how close it got as a 2000s Flash game. Wikipedia used to say this:
> In 2006, Mark Arenz teamed up with Calhoun to construct a version of Glider PRO built in Adobe Flash.[citation needed]
I wonder if it's true.
Comment by devindotcom 1 day ago
>The port was directed by a human, implemented by Claude Opus 5.5, and designed by both.
This is certainly one area where I find AI tools to be largely beneficial. There are so many pieces of near-forgotten software that are difficult to interface with at all, let alone to decompile, debug and port and so on. I was thinking lately how useful an AI-powered editor for NES- and SNES-era games would be. The existing tile and mapper editors are generally pretty clunky IIRC.
Comment by statico 17 hours ago
I started to do this with https://github.com/jpivarski/executor-mac68k-emulator and Emscripten (with Claude driving) and got SimCity 2000 running as a single-page app with sound.
Then I found https://systemless.org/ which is a similar project.
Still, super cool.
Comment by networked 12 hours ago
That's an interesting fork. If it runs SimCity 2000 already, you could set up a page that lets one try it (with user-supplied game files). You can do the same thing as my project: set the GitHub Pages source to GitHub Actions and create a workflow for Pages (https://github.com/dbohdan/glider/blob/b4d14cfd52873c0378995...).
I didn't know about Systemless. I know Classic Mac fans to share it with.
Comment by joelkesler 23 hours ago
Small Bug: on mobile safari, it zooms in on the page when I click the buttons in quick succession, which makes playing a bit more difficult
Comment by networked 13 hours ago
Comment by trueno 20 hours ago
Comment by krosaen 23 hours ago
Comment by platevoltage 21 hours ago