The Missed Opportunities of Sonic 06 (2025)
Posted by ibobev 1 day ago
Comments
Comment by minimaxir 1 day ago
Comment by VCFundedGenYer 1 day ago
Comment by TazeTSchnitzel 1 day ago
I was curious about the technique, and there's surprisingly detailed documentation here from MSDN of all places: https://learn.microsoft.com/en-us/windows/win32/dxtecharts/c...
Comment by valorzard 1 day ago
Comment by kridsdale1 1 day ago
Comment by jerf 1 day ago
Comment by valorzard 1 day ago
Even the worst ones, like Sonic X, still end up having an amazing third season that redeem the rest of the show.
Theres a reason Cosmo still gets referenced here and there all these years later.
Comment by RGamma 1 day ago
Comment by rjh29 1 day ago
IMO the gameplay and glitches are a significantly bigger problem. One Argentinian decided to take a different approach, rebuilding the game from scratch in Unity despite having no prior programming knowledge. It's called Project 06 (or P-06) and it's almost complete.
Comment by sunaookami 1 day ago
Comment by cjkaminski 1 day ago
Comment by LarsDu88 1 day ago
Allegedly he was extremely difficult to work with and would not share the Night's 3d game engine with an American team that was developing a 3d Sonic game for the Sega Saturn, effectively kneecapping a big part of that console's commercial viability
Comment by adamrezich 1 day ago
Comment by LarsDu88 1 day ago
Comment by Klonoar 1 day ago
Comment by flykespice 1 day ago
It's obvious he had a personal bias with the american team working on a sonic title.
Comment by cachius 1 day ago
Comment by bayindirh 1 day ago
Comment by gustavus 1 day ago
It is basically like if Windows ME team had designed it to work on 4k. It would've made things worse knowing they wasted time on putting a flower on a giant pile of turds.
Comment by gustavus 1 day ago
It sucks I still want to try it sometime if anyone has any advice I'd love to hear it.