I built a WebGPU multiplayer game with Claude Code and limited coding experience
Posted by Huggos 2 hours ago
Comments
Comment by Huggos 2 hours ago
You join a game and enhance your tank, then you go out and destroy the enemy while hunting for salvage which is used to enhance your tank even further (balance patches pending).
Some of the features: - 6 different tanks (Tiger 1 is a beast) - 3 maps (a desert, grass and snow map with destructible terrain - Customisation of tanks - Matchmaking system, lag compensation system, ballistic shells (direct hits only), hit multiplier regions (many tanks fall on a single rear hit) - Bots who backfill if theres not enough real players
And a lot of other things :)
Feel free to try it out – I’ll personally greet you ingame.
I would love to hear what you think, and kindly report bugs if you find any. Its currently optimised for desktop, but should work on mobile too.
Comment by jr3592 2 hours ago
I'm curious about your "limited coding experience", in the context of shipping something like this. In the past, such an app would be impossible (I think) for someone with "limited coding experience" but now... it's a whole new world.
Can you expand on your experience, and how it was building this game with AI?
Comment by Huggos 1 hour ago
It has been a lot of fun to create this - I must say that I did not expect vibe coding to be this fun. I started with some small tests/proof of concepts and just kept prompting, eventually running multiple agents etc.
Comment by tantalor 2 hours ago
Comment by Huggos 2 hours ago