Show HN: Base-GPUI: A GPUI port of Base UI headless components

Posted by autodidacc 9 hours ago

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Comment by jauntywundrkind 5 hours ago

Wait, what?! These examples run in the browser? This rust library is atop GPUI which is already well used for native apps, but outputs primarily / only (I'd guess only?) web apps? And they are real web apps, with html, unlike the Flutter abomination?

This is sick. This is so rad, heck yes.

Comment by autodidacc 4 hours ago

Yep! GPUI added WASM compilation targets in Feb!

https://github.com/zed-industries/zed/pull/50228

Someone also seems to have added mobile support too

https://github.com/itsbalamurali/gpui-mobile

Comment by tracker1 5 hours ago

You might also find Yew, Leptos an Dioxus interresting... they're web UI frameworks for browser applications written in rust... with some options for native(-like) application targets.

Comment by jauntywundrkind 57 minutes ago

Oh definitely!

It's remarkable to me that this web toolkit is atop GPUI, which is a native app rust toolkit! We don't have a ton of cross native/web libraries, afaik! https://gpui.rs/

Flutter does both, but Flutter does it by being a giant canvas with its own drawing engine. It's awesome-sauce to see such a more harmonious path.

Different topic but I'd done a little playing around with trying to write a HTML front end that could drop in to opencode 's opentui library. The cross-modal UI is a fun idea to me!

Comment by autodidacc 4 hours ago

as for compiling to HTML, it unfortunately renders in a HTML <canvas>, which was how Flutter rendered in the web :( but I can only hope it compiles to that in the future!

Comment by jauntywundrkind 55 minutes ago

Ahhhh shucks. The Base UI base made me think "oh they are basing this off of well known web componentry stuff, CSS systems, nice!".

Thanks, & mea culpa, my bad for jumping to conclusions.