Show HN: Dozenal – A Game of Spatial Arithmetic
Posted by sarreph 7 hours ago
Hello HN! We're Rory and Chris, and we've made a game called Dozenal[0], a grid-based number puzzle game where the objective is to use all the tiles on the board to create totals of 12 (hence the name).
We think the mechanic is quite unique, although keen to hear if people know of similar games! You essentially drag tiles across the board, and the distance between two numbers decides the arithmetic operation when they connect to each other: zero spaces is addition, one space is subtraction, two spaces is multiplication: e.g.
5 → 4 = 9
5 → _ → 4 = 1
5 → _ → _ → 4 = 20
We've spent the past month getting people to test the game. The two biggest points of feedback are: 1. People generally find the learning curve a little too steep -- we are open to any feedback on how to make the rules clearer or easier -- but we've found that almost everyone that sticks with it for more than a couple of days can solve the puzzles. 2. People find that "mixing" arithmetic is confusing -- you can combine up to two arithmetic operations (e.g. addition and multiplication) in a single chain to reach a "12 total", but there's a catch in that you can only do this for one move.
We release a new puzzle every day (all of them are set by Chris), and our aim is to make something that people enjoy coming back to and that strikes the right balance between a time-killer and a bit of a challenge.
A bit of backstory: Chris and I came up with the idea over a decade ago while we were students. We were always tinkering with prototypes but never released anything. AI coding assistants made it a lot easier to work on the game in the past couple of months (it's a mixture of human and AI development, not fully vibe-coded).
Give it a try and let us know what you think!
[0] - https://dozenal.game
Comments
Comment by chrismjelde 6 hours ago
Comment by anentropic 3 hours ago
Comment by sarreph 3 hours ago
Comment by anentropic 1 hour ago
All numbers used, four chains ending on 12 but only one is ticked
Comment by anentropic 1 hour ago
Not sure if the puzzles are supposed to have a unique solution or the aim of the game is to find the expected 'solution'
Comment by chrismjelde 1 hour ago
If (for 'yellow herrings') the puzzle didn't complete even though you used all the numbers, it may be because there were empty tiles left? Accepted solutions use all empty tiles.
But, your point about not all valid chains getting a tick / locking down is a legitimate shortcoming. Right now the puzzles have a "canonical" solve used for ticked/locked chains, and hints. We rolled out a fix for the chains, but then the hints didn't make sense for some users, so we rolled it back this morning. We'll get that fixed with something more thought-through shortly.
Thanks for playing!
Comment by soupspaces 3 hours ago
Comment by sarreph 3 hours ago