Show HN: Reverse Minesweeper
Posted by pompomsheep 1 day ago
Comments
Comment by Jaxan 12 hours ago
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
Comment by bonoboTP 18 hours ago
Comment by rezonant 16 hours ago
It would be far too easy to accidentally tap the screen and burn a Mistake, and if its your last one that would be frustrating.
Comment by bonoboTP 1 hour ago
Comment by jader201 13 hours ago
This is how most of Simon Tatham’s puzzles work, and that works well.
Comment by matsemann 12 hours ago
They btw also have a feature that swaps main and secondary action when toggled, which could work here.
Comment by kelnos 11 hours ago
Comment by jader201 2 hours ago
2. Even if brute force was a viable option for solving, an easy fix is to have a “submit” button when you think you’ve solved it (and that can track strikes for invalid submissions).
Comment by amelius 8 hours ago
Comment by jeremyjh 7 hours ago
Comment by Aardwolf 12 hours ago
Comment by bonoboTP 1 hour ago
Comment by nirali-shekhwa 8 hours ago
Comment by hyperhello 1 day ago
Comment by pompomsheep 1 day ago
The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
Comment by tracerbulletx 23 hours ago
Comment by imtringued 8 hours ago
Comment by omoikane 1 day ago
[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
Comment by kevinwang 1 day ago
Comment by aleph_minus_one 1 day ago
> https://store.steampowered.com/publisher/divide-the-plunder
I particularly like "Mosaic of the Strange"
> https://store.steampowered.com/app/3444650/Mosaic_of_the_Str...
You will in particular like this game if you are into conspiracy theories. If one switches the difficulty to the hardest one, HN readers might have some fun with this game. :-)
Comment by mamonoleechi 23 hours ago
try this one in html5: https://hojamaka.com/game/mamono_sweeper_h2/html5/en.html
Comment by pompomsheep 21 hours ago
Comment by Braini 1 day ago
Comment by saghm 12 hours ago
Comment by kevincox 1 day ago
However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.
Comment by Bimos 16 hours ago
Comment by kelnos 11 hours ago
Comment by amelius 8 hours ago
A reverse minesweeper would be: bombs are given, and you have to place the numberical hints.
Comment by toxik 5 hours ago
Because of this ambiguity, the search space is much larger here. Source : I play A LOT of Minesweeper.
Comment by ryukoposting 19 hours ago
Comment by testaccount28 1 day ago
Comment by imtringued 7 hours ago
Comment by ltsSmitty 22 hours ago
Comment by pompomsheep 21 hours ago
But yes there is always a logical next step to be made that can be fully reasoned out. The hint (lightbulb) icon will show you this step when you are stuck.
Disclaimer the hint system is definitely not perfect yet but should at least point you in the right direction.
Please do send a screenshot if you find yourself stuck again it would be useful for me to improve the deisng
Comment by fallinditch 20 hours ago
Comment by jaffa2 22 hours ago
Comment by Retr0id 21 hours ago
Comment by pompomsheep 21 hours ago
Comment by MagicMoonlight 22 hours ago
Comment by itherseed 15 hours ago
Comment by pompomsheep 11 hours ago
Comment by yammajr 23 hours ago
edit: I'm wrong. Thanks steve.
Comment by tgsovlerkhgsel 21 hours ago
In the more advanced levels you essentially have to "guess" then check whether the guess (e.g. using "pencil mode") leads to a valid solution or a conflict.
Comment by Tepix 23 hours ago
Comment by Steve6 23 hours ago
Comment by sickcodebruh 18 hours ago
A few months ago someone on HN shared Dragonsweeper and it completely hooked me and my wife to the point that we had to agree to break up with it. https://danielben.itch.io/dragonsweeper
Comment by alex-moon 11 hours ago
Comment by adzm 1 day ago
Comment by amanzi 22 hours ago
Comment by Jaxan 11 hours ago
Comment by TobTobXX 22 hours ago
Online example for the curious: https://raetselwelt.online/en/puzzles/binoxxo/
Comment by amanzi 22 hours ago
Comment by pillmillipedes 19 hours ago
reminds me of 14mv a bit - and judging by the reactions to it on steam you're going to get so many false bug reports from people not used to the long deduction chains haha
(a suggestion to try the hints near the feedback form might help curb this a bit..)
one qol thing I missed is that clicking a number to fill in the neighbours only works for crosses and not sunflowers (and doesn't work for "0" clues)
Comment by LearnYouALisp 3 hours ago
Comment by 0x1ceb00da 1 day ago
Comment by mcmoor 17 hours ago
Comment by dyarosla 22 hours ago
Comment by tgsovlerkhgsel 21 hours ago
Comment by dyarosla 8 hours ago
Comment by levanlevi 8 hours ago
how many dau you have?
Comment by Dwedit 15 hours ago
Comment by gkfasdfasdf 1 day ago
Comment by ryukoposting 18 hours ago
Comment by greazy 19 hours ago
Are the clues hand coded?
Comment by sneela 10 hours ago
I've been doing these for a long time, which is why this game seemed familiar to me.
Comment by da-x 1 day ago
Comment by pompomsheep 1 day ago
Comment by Kuinox 1 day ago
Comment by pompomsheep 1 day ago
I'm struggling to play test the higher difficulties because it above my own skill level haha
Comment by vl 14 hours ago
I suggest larger levels (yes, scrolling and zooming might be required). After all, minesweeper is the most interesting on the largest level.
Comment by kybishop 1 day ago
I -love- this idea though!!
Comment by pompomsheep 1 day ago
Comment by convolvatron 1 day ago
Comment by pompomsheep 1 day ago
Then in easy mode and above you are given max 3 mistakes similar to sudoku.com and other popular logic puzzles
Comment by geekgeekgk 9 hours ago
Comment by ttmac 8 hours ago
Comment by lioeters 1 day ago
Comment by onaclov2000 18 hours ago
Comment by mock-possum 12 hours ago
Comment by pompomsheep 11 hours ago
Comment by npodbielski 6 hours ago
Comment by Kuraj 21 hours ago
I used to play this with a friend. You would take turns, that is, the mines would reveal themselves in real time, and your turn ended if you missed a mine.
Then the game would call you a slut when it ended, because my friend's MSN was in Swedish and that is the word for "end"
Comment by ymolodtsov 1 day ago
I like how ai agents make it possible to experiment with different game concepts.
I merged Go with Tetris while brainstorming some ideas.
Comment by singledaisy 11 hours ago
Comment by Recoordinates29 1 day ago
Comment by BlackSharkDev 1 day ago
Comment by ultraficial 9 hours ago
Comment by fllkfsalkdsfds 1 day ago