Building a Tiny 3D Renderer for a Tiny Handheld
Posted by g0xA52A2A 5 days ago
Comments
Comment by busfahrer 2 days ago
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Comment by wewewedxfgdf 2 days ago
Surface-Stable Fractal Dithering
Comment by aras_p 2 days ago
Comment by bdickason 2 days ago
Very cool, thanks for sharing!
Comment by tslmy 2 days ago
[1]: https://blog.myli.page/rolling-dice-on-a-60-handheld-08be278...
Comment by rixed 2 days ago
Comment by kristianp 1 day ago
[1] http://betterexplained.com/articles/understanding-quakes-fas...
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Comment by vkaku 2 days ago
Add more lighting and shadows to the game before that dithering pass and then see how far you can push this, and write about it. Cheers! :)
Comment by mkirsten 2 days ago
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Comment by Panzerschrek 2 days ago
But using 16-bit Z-buffer for 1-bit display seems to be an overkill. Sorting polygons works mostly fine if done right, especially if BSP tree is already used.