Airport Simulator

Posted by apunen 4 days ago

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Comments

Comment by sarreph 4 days ago

I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago.

--

[0] - https://en.wikipedia.org/wiki/Flight_Control

[1] - https://en.wikipedia.org/wiki/Mini_Metro_(video_game)

Comment by Nzen 4 days ago

In 2022 [0], Jan David Nose (jdno) released a game / programming challenge called _Auto Traffic Control_ [1]. Rather than controlling airplanes with UI interactions, the simulation is a GRPC server that expects the player to construct a game client that issues flight paths.

I tried to make a game client for jdno's ATC [2]. My client was deficient, as I tried to treat the movement as a fixed interval, by only submitting flight plans that moved in cartesian directions. Only by cheating, modifying the simulator, could my greedy algorithm land any planes [3]. I suspect I was supposed to continuously model and poll the future positions of airplanes when developing a flight plan.

I suspect that I won't have much competition on the leaderboard, despite the asterisk, as jdno eventually archived the project [4]. Originally, the project was self-publication while looking for work. The Rust Foundation hired him a little while afterward.

[0] https://jdno.dev/auto-traffic-control/

[1] https://auto-traffic-control.com/

[2] https://github.com/Nzen/hircine-anise-okkoz

[3] https://www.youtube.com/watch?v=czsSjy1Uqyk 1.5 minutes

[4] https://github.com/jdno/auto-traffic-control/commit/b5972dfb...

Comment by jdno 4 days ago

I think about this game quite often and would love to eventually pick it up as a project again. I was only able to scratch the surface of what I had in mind, and I’m sure there’s so much to learn from players about what makes a good programming game.

Comment by Mammux 4 days ago

Imagine how cool it would be if something like this was based on the actual FF-ICE / FIXM flight plan format.

Comment by jdno 4 days ago

I have to admit that I have exactly zero knowledge about actual flight plans or anything else related to air traffic control. Just loved playing Flight Control and used it as inspiration for this game.

Having said that, I think there are tons of interesting ways to build on the idea. :)

Comment by jclardy 4 days ago

Flight Control was one of my favorite iOS games of all time. Simple, polished, quick to play. Sucks that there is no way to play it on iOS again, seems it is still available for purchase on Steam, but it was really well suited to the phone format, not really something I'd sit down to play at a desktop.

Comment by bnc319 4 days ago

Comment by bnc319 4 days ago

Flight Control was very closely remade as "Planes Control" [1] and gets regular updates with new levels, etc. Not sure if the developer acquired the assets of the original, but it's very close to what I remember playing as a kid

[1] https://apps.apple.com/us/app/planes-control/id1015114550

Comment by meshaneian 13 hours ago

Oops, meant to reply here

There's a 3D POV game on Android, Unmatched Air Traffic Control that's quite good

https://play.google.com/store/apps/details?id=com.vector3d.u...

Comment by rwmj 4 days ago

Heathrow ATC (for the ZX Spectrum) was one that I played extensively back in the day: https://spectrumcomputing.co.uk/entry/10530 I wonder if there are earlier examples of popular ATC games? They're simpler than flight simulators so you'd think there would be more of them.

Edit: playable version - https://archive.org/details/zx_Heathrow_International_Air_Tr...

Comment by s-macke 4 days ago

The BSD Games collection has an ATC Simulator as well from around 1985:

https://github.com/vattam/BSDGames/tree/master/atc

Comment by s-macke 4 days ago

Kennedy Approach was published around the same time.

https://en.wikipedia.org/wiki/Kennedy_Approach

Comment by rwmj 4 days ago

Wikipedia search turns up this game from 1982: https://www.mobygames.com/game/52384/controller/ Quite graphically advanced for the time.

Comment by Telemakhos 4 days ago

United Airlines offers the game for entertainment while you're flying.

https://liveandletsfly.com/united-airlines-air-traffic-contr...

Comment by jstummbillig 4 days ago

Mini Airways - ATC simulator comes close in base mechanics but adds some complexity

https://store.steampowered.com/app/2289650/Mini_Airways__ATC...

Comment by nacs 4 days ago

It's looks like they literally cloned the UI and graphics from the Mini Metro/Mini Motorways games (not just the map style).

Comment by rubslopes 4 days ago

Yes, they did, which is unfortunate, as the game is very good in itself. They gave a nice twist to the formula.

Comment by iron_albatross 4 days ago

There’s an open source ATC sim called OpenScope that’s a bit more complex and is mostly keyboard based. I think HN would appreciate it.

https://github.com/openscope/openscope

Comment by eddieroger 4 days ago

Flight Control HD was one of the first iPad games I had. I under-appreciated how much easier this game was with a finger than a trackball.

Comment by pseudohadamard 4 days ago

Oh, it's from an ATC point of view. I was expecting simulations of actual airports, for example to simulate Heathrow you wander around a construction site, to simulate LAX you stand in an endless queue that never moves, and to simulate Munich you get something like the backrooms but with more glass and less pits.

Comment by leetrout 4 days ago

OptiFlight is similar to mini metro for planes

https://www.krishsuchdev.com/OptiFlight

Comment by kesslern 4 days ago

There's a VR version called Final Approach that's quite fun

https://store.steampowered.com/app/380670/Final_Approach/

Comment by tenthirtyam 4 days ago

There's also the simpler 'atc' from BSD games. Text interface only.

Comment by snthpy 4 days ago

I love both of those and actually only started playing Mini Metro this month. Such synchronicity(!), although mediated by whatever is probably happening on the Play Store, this is less surprising then it would have been 50 years ago.

Comment by selectodude 4 days ago

I missed Flight Control so bad that I sent Claude on a wild goose chase to decompile the IPA in ghidra and rewrite it in Swift 6. Still working through it, obviously will never get released, but it's been cool to watch.

Comment by Computer0 4 days ago

You should release it though.

Comment by selectodude 3 days ago

Rather not take the chance of getting sued by EA.

Comment by Computer0 3 days ago

Release it under a fake name?

Comment by oliviergg 4 days ago

Yes so long Flight Control : Look at this recording : the proximity alert and the music

[0] - https://www.youtube.com/watch?v=2Qti2ffpu2k&t=42s

Comment by mnw21cam 4 days ago

On Android there is Endless ATC. It also appears to be on Steam.

Comment by Vedor 4 days ago

I'm quite surprised it's available on Android, this specific take on air traffic control games doesn't really strike me as mobile-friendly game. Good to know - I played it a lot on Steam back in the days.

Comment by mnw21cam 3 days ago

Yeah, it works really well on a tiny screen, surprisingly enough.

Comment by bakies 4 days ago

I was reminded Mini Metro too. It has a fun sequel on PC, mini motorways.

Comment by vunderba 4 days ago

After trying this one, I'd agree it seems mechanically identical to Flight Control but with a sort of stylistic low-res pixellated 3d look.

Gameplay from 2011:

https://youtu.be/WLHI5Fu--0I?t=48

Comment by MBCook 4 days ago

Did planes take off in Flight Control? I don’t remember.

That was one of my most played games of all time. SO PERFECT for the iPhone and on the go play.

Comment by vunderba 4 days ago

I... don't think so but it's probably been over a decade since I last played it. Completely agree that game was tailor-made for touchscreen interfaces.

Comment by thanzex 4 days ago

This was really fun to play with, I have a few suggestions: - As the airspace gets more congested, it becomes difficult to click the airplanes as you can also grab an existing path, messing everything up.

- The big stats table on the top left completely obscures a good portion of the map, making it harder than necessary. A togglable or semi-transparent option would be nice.

-The possibility of zooming or moving around could be nice

Comment by nativeit 4 days ago

Speaking of congested airspace…

Yesterday’s 50-mile line of planes coming to Oshkosh is something to behold: https://youtu.be/9IHbO0tzpMc

Comment by mrlinx 4 days ago

why was this, some event?

Comment by sokoloff 4 days ago

"Oshkosh", aka "EAA Airventure"

https://www.eaa.org/airventure

Comment by kronk 4 days ago

ctrl-shift-<minus> until the stats table is as small as you like

Comment by apunen 4 days ago

added a button to hide the scoreboard on desktop! was originally only available on mobile viewports

Comment by close04 4 days ago

On phones the cramped view is particularly pronounced. The “pointing device” is fat and the edges of the screen are usually reserved for swiping the tab or back/fwd. This leaves even less of the screen available for acting on a plane.

I played a few runs and every crash happened on the edge of the screen where I couldn’t route the planes or I was dragging the tab as I dragged the flight path (iOS, Safari). That’s the only time the view moves and I can see outside the initial border.

Anyway, really cool game!

Comment by rob74 4 days ago

Nice! But whatever happened to "Show HN"? I see more and more people posting their own projects here (which is completely ok!) but avoiding (or unaware of?) the "Show" option.

About the game (sorry, sim) itself: it was really fun once I realized that I have to drag the airplanes to the runway threshold matching their color. You can draw a straight line from the plane to the runway, and it will land even if it has to do an instant ~360° turn directly before touching down, which is a liiiitle bit unrealistic :) Also, while landing the planes just float with constant speed right until the end of the runway and then taxi away. A nicer animation would be if they would touch down somewhere in the middle of the runway and then decelerate gradually before taxiing away. Same in reverse for take-offs.

Comment by jmkni 4 days ago

Maybe it's by design, but Show HN posts seem to just get completely buried, whereas posting stuff directly is more successful

I've spoke to other people who've had the same experience, maybe just a coincidence but could be why people avoid it?

Comment by cure_42 4 days ago

Show hn was overrun by ai slop for a while so I and presumably many others filtered it out of our feeds. That would have resulted in show hn getting much less interaction and potentially led to people not wanting to use the feature.

Comment by DarmokJalad1701 4 days ago

The pilots in this game are complete dum-dums and not following 14 CFR § 91.113 (b):

When weather conditions permit, regardless of whether an operation is conducted under instrument flight rules or visual flight rules1, vigilance shall be maintained by each person operating an aircraft so as to see and avoid other aircraft.

I had some aircraft pop in from off-screen and just run into another one that just took off.

Comment by foo4u 4 days ago

This game would also be better if I could actually decide when to clear departures.

Comment by foo4u 4 days ago

Also, altitudes matter after about 5 mins here.

Comment by wjdp 4 days ago

Took me far too long to work how to get a plane to land, was drawing lines along the runway rather than dropping them on the coloured spot at the end and they were overflying. Was thinking the paths weren't straight enough, once I figured it out was quite funny to find the planes can do 180° turns mid air to land.

Comment by paxys 4 days ago

Yeah to be more realistic they should be able to land from either end of the runway. Mayve depending on wind.

Comment by skeater15 4 days ago

Landing either way is not realistic. Even with no wind airports have a designated runway open. For example a straight North and South "runway" has runway 0 and runway 18, and only one will be open at any given time regardless of windspeed.

Comment by einhard 4 days ago

If an airport is uncontrolled, planes can land in either direction. Whether the pilots choose to do so is a different matter.

At airports with towers, the controllers can allow landings in either direction. That they usually don't is more of a function of existing traffic.

Comment by 4 days ago

Comment by sdh9 4 days ago

Runway 36

Comment by V__ 4 days ago

When playing for the first time, a simple pop up tutorial would be nice, explaining what to do. Figuring out how to land and how to drag the planes takes a second, but it is fine. However, I still haven't figured out what to do with starting planes? I can't change their route, so how do I prevent two starting planes from crashing?

Edit: I would also add some “crash margin” around the border of the screen. A plane coming from the top right corner and crashing into a plane leaving just to the right of the top right corner is frustrating.

Comment by tenacious_tuna 4 days ago

yeah, not being able to vector departing planes is also a pain. Kinda makes sense I guess, but still annoying

Comment by paxys 4 days ago

Not enough of you played Flight Control in 2008 and it shows.

Comment by istoleabread 4 days ago

I was 3 years old

Comment by totallymike 4 days ago

I’m gonna need you to explain yourself. What a strange choice

Comment by moffkalast 4 days ago

They did it to dodge taxes.

Comment by jojobas 4 days ago

Get off my lawn!

Comment by bigbuppo 4 days ago

Babby.

Comment by bakies 4 days ago

Think it needs just a little zoom out on my phone but had a fun time. Both my games ended off screen

Comment by rustyhancock 4 days ago

Android makes this a chore with all its gestures too!

But I'm not sure it could (or that I'd want) it to supress gestures like back and close application

Comment by meshaneian 13 hours ago

What about Unmatched Air Traffic Control on Android?

3D POV

https://play.google.com/store/apps/details?id=com.vector3d.u...

Comment by meshaneian 13 hours ago

Hmm ... Just played after a long hiatus and reinstall, same account but lost all progress and purchases and can't seem to win the first level without in app purchase:(

Comment by keito 4 days ago

This is super fun! Really gets your heart rate going. I tried various tactics borrowed from actual ATC/tower techniques (drawing common approach paths; throwing in some 360 degree turns) but it never seemed to be enough as the traffic picked up :P I'm curious if anyone figured out any good strategies.

Comment by tom2948329494 4 days ago

At some point I started to send incoming planes away like no airport for you!

Comment by cure_42 4 days ago

Had a crash happen super far from the airport after I did this, found it funny do to how unlikely it seemed

Comment by micah_chatt 4 days ago

Super fun game! Minor modifications that would be fun: * As you draw a path, at the same rate gradually bold/pulse all other planes' existing drawn paths from their current location forward so I can visually see if two future lines will not just overlap, but overlap at the same time * A slider to control game speed * A clearer arrow over the landing zone. It took me quite a while to realize how to land a plane * A timer over each runway to next takeoff

Comment by 2143 4 days ago

Long ago I played this game called Airport Mania.

In it you’re an ATC. There’s like 10 stages (airports), with several levels in each stage in increasing difficulty. There are different capabilities to add to the airport (such as de-icing, defogging, upgraded terminals, upgraded fuel pumps, layover spaces, additional runways etc). Different types of planes had different patience levels (for example, Concordes needed quick service) etc. Very sophisticated. It was fun.

About 5 years ago a slightly watered down version of it was available on Android. I think it’s gone now. Even as an adult I found it engaging. It may look childish in the screenshots but it’s really fun.

It’s the only game I have bought online. They sent me the CD from Portland Oregon to my home on the opposite side of the Earth.

https://en.wikipedia.org/wiki/Airport_Mania:_First_Flight

Comment by SamBam 4 days ago

Should the leader board be cleared of the folks with 10,000 landings in 1 second?

It looks like the true leader right now is 90 landings in 7:29.

Comment by robertlagrant 4 days ago

Yes, that would be good! I got to 86, and on a macbook trackpad, and those fake scores are making my RSI flare up.

Comment by apunen 4 days ago

done!

Comment by koko443 4 days ago

The appeal of ATC-style games is that the entire difficulty curve comes from one mechanic: you're never doing anything hard, you're just doing too many easy things at once. Flight Control nailed that on touch screens. Curious how this one handles the difficulty ramp — more planes, faster planes, or tighter airspace?

Comment by apunen 4 days ago

thanks for playing! yes, over the first 5min the spawn rate ramps up from ~5s to ~1.5s and the aircraft cap goes from 3 to 12. also wanted to make things more interesting with the takeoff mechanic to add some predictable congestion

Comment by pardon_me 4 days ago

Fantastic game! I miss the old iOS version. My suggestions:

The predictable congestion gets a bit tedious and makes the game impossibly difficult quite quickly. It guarantees needing to keep readjusting almost every plane, otherwise a crash happens while trying to select the correct plane to move. It's a great mechanic earlier on and as a tutorial, because collisions happen rarely, but knowing that so many planes spawning or taking off on a calculated crash path when it's already chaotic seems to actually take skill out of the game as it progresses.

Planes that land should turn gray as it's confusing vs. planes taking off (especially consecutive takeoffs).

Volume slider rather than just on/off.

Drawing paths to the landing area should be more forgiving. If there's a short section of weird path at the end, it messes up timing for the planes landing and causes crashes.

Comment by ivraatiems 4 days ago

Play this for a few minutes and you start to realize why sequencing and published flight paths are so important!

Really fun, thank you!

Comment by bigbuppo 4 days ago

And traffic patterns.

Comment by 4 days ago

Comment by fransje26 4 days ago

Great little game! Thanks for sharing!

Just two little niggles:

- I feel like I should be able to fly over a runway without crashing in a landing/taking-off airplane. The vertical separation would allow for that.

- It would be nice to have an (optional?) zoom-out level, to have a bit more space for routing.

But a lovely little game, thanks again.

Comment by DevDesmond 4 days ago

High Score: 81 Succesful Landings in 6:53!

Video here so you can copy my sweet strats: https://youtu.be/7f1WgnAqckk

I'd love to watch a professional SC: Brood War player give this a try.

Comment by haunter 4 days ago

Comment by bronco21016 4 days ago

Fun take on the ATC type genre but for some reason ATC style games have never really hooked me.

I'd love to see a modern take on Airport Tycoon where you layout runways and terminals etc.

I also fondly remember an airline management simulator while in college. I started playing with IdleFlightManager on iOS but it was just insanely easy so I lost interest quickly. The software I used while in college had you manually set fares and fare pool size in addition to buying aircraft, dealing with maintenance expenses, and choosing routes.

Comment by lucb1e 4 days ago

If you enjoy this, you may also enjoy the `atc` binary that is shipped alongside tetris and other classics in Debian's bsdgames package. Also exists for Ubuntu (https://packages.ubuntu.com/noble/bsdgames) and probably other Debian derivatives. I enjoy the keyboard controls there, a lot more deterministic than trying to mouse around the screen!

Comment by jjwiseman 4 days ago

A few months ago I built a piloting harness for LLMs[1] in X-Plane. You can give the AI pilot instructions as though you are ATC, and I imagined what it might be like to scale it up and make an ATC game out of it, talking to dozens of AI pilots. The most open-ended ATC sim ever…

[1] https://www.youtube.com/watch?v=UiXcLURL7yo

Comment by exDM69 4 days ago

Absolutely delightful, just played a few rounds.

I really love ATC games and the "draw it by hand" aspect makes this kinda funny. Maybe I need to try with a real mouse, kinda slow on a trackpad. For a more serious entrant in this genre (with speeds, altitudes and radio navigation), check out Endless ATC on Steam.

I landed some 40 flights and made it near the top of the leaderboard.

The scoreboard is taking too much screen space and occluding the planes, would be better to have scores at the top or bottom.

Comment by apunen 4 days ago

added a button to hide the scoreboard on desktop!

Comment by exDM69 3 days ago

Thanks for listening to feedback. Seems like you've made many improvements since yesterday.

I played a few more rounds today. Fun!

Comment by jmkni 4 days ago

Fun little game

However I notice people have realized they can set their own score with an HTTP request (I mean, it's Hacker News), maybe put in some sort of mitigation?

Comment by naet 4 days ago

In my experience there is little you can do to "mitigate" that kind of thing outside of running the game completely server-side, which usually makes a tiny project into a much larger undertaking.

Comment by pardon_me 4 days ago

Recording the game start and end time server-side to perform a plausibility check of submitted score vs. time played would help, but this would require tracking individual users games, and still doesn't solve the problem entirely.

Comment by przemub 4 days ago

I love the airport style, bilingual interface. One of my favourite parts of flying is getting to see different combinations of languages on the signs!

Comment by hexator 4 days ago

I love this emerging "3D pixel art" trend. Stylized graphics always age better than realistic. And it definitely has more charm

Comment by cebert 4 days ago

When I was growing up, there were two airport simulator games that were pretty fun to play. One of them I remember playing on my Sega Genesis.

Comment by mathgeek 4 days ago

Aerobiz? I had forgotten about that one, such an awesome game. Rented it from Blockbuster many times.

Comment by cebert 4 days ago

Yes! That’s it. I forgot the name, but it was fun.

Comment by Rotundo 4 days ago

Comment by BigDataNinja 4 days ago

There was a game for the C64 (or VIC20.. I forget) in which your were an ATC. I remember either the packaging for the game or the credits on screen saying something to the effect of "If you like this game, call us". "Us" being a number to contact the FAA for a potential job.

Comment by projektfu 3 days ago

If you like this game, call us! The President just fired all our controllers.

Comment by Avio223 4 days ago

Very satisfying to play! I made airpordle.com a bit ago when the dle craze happened, where the goal is to guess the airport you are controlling and the ATC score you get allows you to buy hints. https://airpordle.com

Comment by heresalexandria 4 days ago

This is super fun! Could be neat to add keyboard controls for auto routing (i.e. select plane number n and auto route it to strip x or have it fly a go-around to wait). Would also be sick if you added models of real world airports to play.

That said I love this as is and will definitely be playing & sharing it.

Comment by rsendv 4 days ago

Strange. Can’t write “e” in the top scorer input box. Anyone else have this problem?

Comment by ssl-3 4 days ago

I just noticed that myself. It seems to wiggle the map or something instead of input the letter e.

Comment by rsendv 4 days ago

Interestingly a lot of high score names contain e. BR, rsëndv :)

Comment by apunen 3 days ago

fixed! q/e was being intercepted for world rotation but this was breaking scoreboard functionality

Comment by kirubakaran 4 days ago

R-ally? It s--ms to work fin- for m-.

Comment by mrkpdl 4 days ago

I still miss flight control, seems wrong that such an important early iPhone OS game is just… gone.

Comment by tantalor 4 days ago

Nice homage to Flight Control (2009)

Comment by _zendar_ 4 days ago

Just playing right now inside airport waiting for a delayed flight, such an irony

Comment by SamBam 4 days ago

Very fun. Got a few minutes in. Is there a strategy for avoiding hitting the planes driving slowly across the runway for takeoff? It seems very hard to also pay attention to them when they have so little lead time.

Comment by DirkH 3 days ago

Incredible. But on mobile the menu is in the way and you can't play. Why no button to hide the stats?

Comment by orangeberrytea 4 days ago

First thing I did was crash 2 planes, I should be in ISIS.

Fire emoji - nice touch

Comment by mattimatti 4 days ago

Fun to play, I like it puts a close by airport on the high-score board.

Comment by socalgal2 4 days ago

Reminds me of C64 Kennedy Approach. Of course Kennedy Approach is 10x more stressful as you need to stack the planes at VOR towers and designate their elevation.

Comment by tantalor 4 days ago

Losing because some collision off screen seems a bit unfair.

Comment by axelb152 4 days ago

I think the landing box could be a bit easier to hit

Comment by WhyComboNadir 4 days ago

It's surprisingly fun! You've inspired me to finish something aviation related I'm working on and post it soon. Cheers.

Comment by AlfredBarnes 4 days ago

Fun how quickly i developed my own rules.

Yellow planes always get rerouted this way.

Put red in this circle to stay out of the way.

Thank you for sharing and thank you maker for makign!

Comment by tallanvor 4 days ago

Just a green background and some text on Firefox.

Comment by brettermeier 4 days ago

Not with mine. Are you blocking your JS?

Comment by pir8life4me 4 days ago

Fun. But the ATC has a different UI I think?

Comment by Khira_Moss 4 days ago

The real simulator feature is discovering how quickly one delayed plane becomes everyone’s problem.

Comment by TechSquidTV 4 days ago

Both me and my friend have been racing eachother to create airport simulators. Wildly on-topic for me.

Comment by leetrout 4 days ago

How do you plan to release them? Free? Mobile? And are you using AI to help deliver?

Comment by TechSquidTV 3 days ago

Oh we aren't really planning to. This was purely a vibe coding thing for fun. I mentioned I wanted an airport simulator similar to another game we both play. He started vibe coding one. So I started vibe coding one lol. His was in straight up dotnetcore, mine in unity. We got interestingly far but both kind of slowly let it go, they weren't high quality.

Comment by leetrout 3 days ago

Ah I wanted to play it. I am vibing a helicopter side scroller.

Comment by consumer451 4 days ago

Very fun. My only gripe is that you should be able to overfly taxiing aircraft, without crashing.

Comment by schnebbau 4 days ago

This is cool. What is it built with?

Comment by danfunk 4 days ago

Perfect kind of intuitive. It was a joy to figure it out, and just "learn by doing".

Comment by omeysalvi 4 days ago

First line of action was to crash two planes into each other. Mission successful

Comment by strzibny 3 days ago

I was surprised by the controls, but actually quite interesting.

Comment by Archit3ch 4 days ago

I expected a backrooms-style game where you are lost at an infinite airport...

Comment by verelo 4 days ago

pretty nice, the click targets are a bit awkward but otherwise really fun!

Comment by gus_massa 4 days ago

Nice and fun, but I'd like that the fame enforces a minimal turning radius.

Comment by pjmlp 4 days ago

Even if simple, it is quite appealing and fun, spend quite a while playing it.

Comment by Aardwolf 4 days ago

4 successful landings before disaster struck, not a bad first day as ATC

Comment by westcoast49 4 days ago

I got a slight flashback to Blue Max, just because of the graphics.

Comment by bigbuppo 4 days ago

every single one of those pilots is getting a number to copy.

Comment by dariush624 4 days ago

Super fun! Gets very complicated with congestion, good work!!

Comment by mscissors 4 days ago

Can I ask what programming language you uesd? Good game

Comment by vlovich123 4 days ago

The touch controls, at least on iOS, leave a lot to be desired.

Comment by harvie 4 days ago

Imagine modified version of this game having local AI voice recognition and you would have to give instructions to the air traffic over "radio" using callsigns and everything. Just like the real tower.

Comment by murzynalbinos 4 days ago

This is nice. And yeah, I've crashed after 33 sec ;)

Comment by mannycalavera 4 days ago

this is awesome, thank you for making this. Such a neat little package - I love that there are no instructions. And the graphics are so simple and neat

Comment by tonic_note 4 days ago

the hitbox on the landing strip is kinda odd, not sure why sometimes my planes don't enter into the landing state when entering the runway

Comment by 4 days ago

Comment by yangosoft 4 days ago

Add some color blind option, please.

I cannot distinguish the two reds/browns/greens or whatever hehe.

Comment by dssagar93 4 days ago

This is addictive. Enjoyed it thoroughly

Comment by mscissors 4 days ago

Very fun game. Helps my mind relax

Comment by grwthckrmstr 4 days ago

Brought back fun memories! Thank you

Comment by 4 days ago

Comment by opentestudox 4 days ago

Is this based on WebAssembly?

Comment by apunen 4 days ago

sveltekit and pocketbase!

Comment by arsenkk 4 days ago

very sticky game, love it! my record is 18 landings

Comment by gfalcao 4 days ago

Addictive

Comment by Erenay09 4 days ago

the graphics reminded me OpenTTD

Comment by tdubey 4 days ago

Open up https://www.liveatc.net/ in another tab and you have a complete experience. Really fun!

Comment by kbcool 4 days ago

I'm kind of disappointed that this isn't a simulator for managing what happens inside the airport rather than ATC.

I'm also unsure why I feel that way as it sounds like a nightmare

Comment by ignaciovdk 4 days ago

Very cool!

Comment by mrcwinn 4 days ago

Nice work!

Comment by cmenge 4 days ago

Addictive! Made it to #16 but now got some serious PTSD about flying lol

Comment by WillowWithAWand 4 days ago

Now I see why ATC is such a stressful job!

Comment by outworlder 4 days ago

A bit better in real life since the world isn't 2D.

Comment by jsabess24 4 days ago

Sweet

Comment by JKCalhoun 4 days ago

Cool. But, yeah, no, too stressful.

Give me a relaxing game. (I'm getting old.)

Comment by yunnpp 4 days ago

Have you tried getting younger?

Comment by JKCalhoun 3 days ago

Yeah. Also tried not aging.

But, seriously, I know I am an ass throwing any shade on a very cool game—I suppose I'm more or less putting the idea out there that, hey, as everyone around here gets older, do you find these "stress games" less fun than you used to?

(I suppose even Nethack might seem like a chore these days, but I haven't fired up an old game in some time now.)

Comment by zsypsilon 3 days ago

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Comment by Wilson2000 4 days ago

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Comment by nicechianti 4 days ago

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Comment by Unified-Mentor 4 days ago

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Comment by ignaciovdk 4 days ago

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Comment by advisedwang 4 days ago

The departures kind of subtract from the "flow state" feeling you get when lining things up. Sure, that's an additional challenge, but it's not that fun.