Stephen's Sausage Roll remains one of the most influential puzzle games
Posted by tobr 3 days ago
Comments
Comment by npinsker 3 hours ago
Unlike other consensus "bests", it's relatively unknown to the public (which is understandable for many reasons). It's very likely that if you're a puzzle game devotee, you will fall in love with SSR; but at the same time, if you don't have experience with puzzle games, you'll very likely hate it.
As a result, I've always thought it's an interesting window into how we value "taste" and "mastery", how too much mastery can actually distance us from one another, and what meaning there is in designing games for an ideal world shaped around ourselves, versus the world we actually live in.
It's well-known that puzzle games sell badly on Steam, and I think part of that is that difficulty and struggle is an acquired taste. Most try to paper over that gap with nice soundtracks and graphics, "hooky" mechanics, and narrative. SSR is so interesting because it contrasts so violently: it's ascetic, has no obvious hook, and offers nothing but difficulty and struggle, and the best feeling in the world if you decide to push through it anyway.
Comment by ghostly_s 1 hour ago
Comment by tobr 1 hour ago
Comment by kibwen 2 hours ago
Comment by neop 2 hours ago
Baba is You ramps up as you go to, but the ramping up is mostly done by the game giving you new tools to work with. Plus, the amount of interesting puzzles you can do with the mechanics of Baba is You is virtually endless, whereas SSG makes you feel like the game squeezed all the possible gameplay out of moving sausages around.
Comment by Cpoll 2 hours ago
In favor of SSR: The design is more vertical than Baba, it explores fewer mechanics but with greater depth. And it's entirely spatial, whereas Baba's solutions are sometimes a matter of wordplay, with the sokoban just a formality.
I like Baba better, but I'm not sure if it's the better game.
Comment by jldugger 2 hours ago
rolled, surely
Comment by Twirrim 1 hour ago
After reading the linked article, and the comments here I still have zero clue about the game. It's a puzzle game involving sausages and a large fork does nothing to describe what kind of puzzles they might be.
Comment by airforce1 56 minutes ago
A video is worth a thousand words, and there's a video at the very beginning of the article. Did you watch the video?
You control a character on a grid and you have to push sausages around the grid in order to grill them (some of the floor tiles are grill tiles). That's the core game. But the sausages roll and you can't let a given side touch a grill more than once. And the grid is space constrained - you can accidentally push a sausage off the grid and it will fall into an abyss and you have to start over. The puzzles are very difficult because there is so much complexity that stacks:
- Your character can strafe and push things, but your character is also 2 tiles wide and can pivot and swing a fork (and the swing action can push things)
- sausages only roll along one axis, otherwise they slide
- sausages can be stacked into the 3rd dimension which means there's also gravity
- if a sausage falls on your character's head you can move it around and rotate it
- etc.
Comment by werdnapk 2 minutes ago
Comment by gpt5 58 minutes ago
This game introduces a very small set of controls and mechanics (you basically only have the arrow keys, and initially can just move around), and combines it with minimally small, yet surprisingly hard puzzles. Every puzzles is distilled to its smallest form, and involves a genuinely satisfying eureka moment.
The game then explores every possible hidden way to use the minimal set of mechanics introduced, before introducing a new mechanic (e.g. early on you'll be able to suddenly 'stab' you sausages which allows you to move them around differently. So you become a master of the game as you progress.
The problem for new players is that it's deceptively difficult to solve even the simplest puzzles + it encourages you to explore and learn how things work instead of giving you hints. This makes inexperienced players abandon it way before it fully reveals itself (which takes many hours into the game).
What I suggest is if you are new and are frustrated, find a Youtuber that solved it so that you can look at what they did. This way you won't get stuck to the point of leaving it, while still allowing you to fully enjoy it.
Comment by lisper 1 hour ago
And even more if figuring out how to buy it wasn't a challenging puzzle in its own right.
Comment by x______________ 11 minutes ago
https://store.steampowered.com/app/353540/Stephens_Sausage_R...
On sale for 6$ at 80% off.
Comment by rjh29 1 hour ago
Comment by airforce1 53 minutes ago
Comment by rodarmor 2 hours ago
Comment by nemomarx 2 hours ago
This one? It looks interesting but definitely a lot less visible than SSR and not on storefronts or etc, right?
Comment by Waterluvian 2 hours ago
Comment by kibwen 1 hour ago
Comment by hbn 1 hour ago
Comment by kibwen 21 minutes ago
Comment by Mond_ 39 minutes ago
Imo it's better to approach Demon's Souls as an exploration puzzle game with RPG stuff and combat, not as an action RPG (such as Dark Souls 3).
Comment by igorbark 13 minutes ago
Comment by kibibu 1 hour ago
Comment by eps 1 hour ago
Comment by devcpp 1 hour ago
Comment by VorpalWay 1 hour ago
That said, The Witness isn't a bad game as such, though the puzzles do get a bit repetitive in my opinion. I prefer more variety rather than hyper focus on one type of puzzles.
Comment by OkayPhysicist 42 minutes ago
Comment by cableshaft 28 minutes ago
And you don't have the time element of Outer Wilds (Outer Wilds is brilliant though, and it kinda needs that time element to work properly).
I mean technically it does in that you only have so many steps in a day, but you only spend a step moving from one room to another, so you can take your time in any given room, and you have ways to increase those steps.
Also you're more likely to block yourself off with your room layout for the day than you are to run out of steps, at least once you start getting better at the game (it can happen though).
Comment by Waterluvian 1 hour ago
Comment by VorpalWay 44 minutes ago
I prefer games where I can play slow and deliberate. If there is a time mechanic it should be turn based, not real time. (Or it should be a very short time based system such as "run across the room to hit the other button, the cost of failing is 10 seconds of trying again, not 10 minutes".)
Comment by huhtenberg 2 hours ago
Comment by Mond_ 3 hours ago
I'd take Void Stranger or probably even Deadly Rooms of Death: The Second Sky over Stephen's Sausage Roll any day, I imagine.
Comment by gorgoiler 2 hours ago
de•li•cious saus•ag•es
Comment by Boxxed 2 hours ago
Comment by amavect 1 hour ago
Comment by why_at 2 hours ago
I've seen this game recommended many times but I've never played it because I feel like I would get bored very fast. Same with Zachtronics games.
Comment by fyrabanks 2 hours ago
Comment by kimos 1 hour ago
Comment by freedomben 2 hours ago
Comment by tantalor 1 hour ago
Never heard of it.
Comment by binbag 1 hour ago
Comment by ktallett 1 hour ago
Comment by gowld 1 hour ago
Comment by omcnoe 1 minute ago
Comment by turkeyboi 1 hour ago
Comment by lanfeust6 1 hour ago
Comment by jason-festa 2 hours ago