Claude Design
Posted by meetpateltech 14 hours ago
Related: https://x.com/flomerboy/status/2045162321589252458 (https://xcancel.com/flomerboy/status/2045162321589252458)
Comments
Comment by ljm 13 hours ago
You'll get a competent UI with little effort but nothing truly unique or mind-blowing.
Impressive technology, but that old skool artisanal weirdness of yore only becomes more valuable and nostalgic.
Comment by mjr00 13 hours ago
If I'm building out an internal tool for, say, a hospital lawyer to search through malpractice lawsuits, I want my tool to be the most familiar, obvious, least-surprising UI/UX possible. Just stay out of the way and do what it's supposed to do.
The trick is, of course, that the human is still responsible for knowing when homogenous is fine, or when there's real value in the presentation. If you're making a website for, say, a VST plugin for musicians, your site may need to have a little more "pizzazz" to make your product more attractive to the target audience.
Comment by mbesto 8 hours ago
The real world analog is this...
The reason people (especially Americans) stay in Marriott property hotels is because they are homogenous. If all I want to do is travel to Phoenix, AZ for work I want to know that the hotel room has the same mattress, desk, TV, customer service, etc. There is real legitimate value to that. So I'll book the Courtyard in Phoenix because I know exactly what I'm going to get.
On the other hand, when I'm traveling the Amalfi Coast in Italy, I want the Airbnb experience. Sure the bed is stiff, there's no A/C, and the 80 year old door frame is hard to close, but there is something magical about it.
Comment by sdoering 8 hours ago
A personal example from a few weeks back. My SO booked a hotel for a weekend as a birthday present. We went there, it had a fantastic spa, dinner was delicious, the room great, clean, and so on. Individually designed, well thought out, friendly staff.
Breakfast came around and the coffee was abysmal. Really truly abysmal. What did we do? While eating breakfast we looked for a McDonalds, as we know for sure, that regardless where you are - you will at least find an okay and drinkable coffee at McDonalds. It is not a great coffee. And will never be. But the likelyhood is very low that you will find a shit coffee.
Marriott is basically the same for hotels. Or MotelOne in Germany. It is the power of brand - you get a solid 7 out of ten. And to be honest - when I am traveling for work, this is all I want. I want to know, that I will have a clean room, a bed that is good to sleep in. And the knowledge, that I will likely wake up rested the next day when I have to be at my best for my clients.
The risk of ending in a shit-hole got smaller because nowadays people write their experiences - but on the other hand, having seen how many of my reviews were being deleted by Google, Yelp, TripAdvisor and the likes because some lawyer requested it - I don't give a rat's shit for online reviews.
Comment by Tepix 15 minutes ago
Comment by ValentineC 4 hours ago
Marriotts are sadly not the same between countries, and that's probably a good thing.
The standard for large chain hotels in the US are much, much lower than everywhere else in the world. Full-service Hiltons in the US don't even have executive lounges anymore.
Comment by bluegatty 2 hours ago
Canonical UX patterns are generally beneficial and most 'design' attempts are well-meaning dark patterns.
Xerox figured out windows, scroll bars, buttons, groups in the 1970s and most web interfaces are STILL not up to that standard!
Heck - they're not as good as Visual Basic apps from the 1990s.
Largely due to lack of design discipline.
Comment by teiferer 6 hours ago
Good pizza in Italy, goos ramen in Japan, grilled Picanha in Brazil, that's why you go there and want it different/original.
But in software UI this is often overdone. I want the pizzazz in my audio software in what it produces, not in how the UI looks like.
Comment by stevage 5 hours ago
Comment by stirfish 4 hours ago
Comment by clbrmbr 3 hours ago
What made these Delphi programs so unique in their UIs?
Comment by gowld 5 hours ago
Comment by pxoe 4 hours ago
Comment by pedalpete 4 hours ago
Real design would be changing how beds, showers, toilets, keys, etc etc work.
Yes there is familiarity in the truly banal, but progress in design happens when we really question how things work.
Comment by ecocentrik 4 hours ago
Comment by philwelch 54 minutes ago
Comment by runarberg 7 hours ago
Because it turns out, the type who don’t want fun little differences are exactly the types who will gladly go on a business trip to Phoenix Arizona and stay at a Marriott hotel.
Comment by tmp10423288442 6 hours ago
I don't want more pieces of flair in my life, thanks
You generally won't get to know someone well enough to appreciate their unique aspects unless you see them in person at least sometimes, unless that person has the habit of letting their freak flag fly in all circumstances, which has its own downsides.
Comment by runarberg 3 hours ago
Then don‘t. My boss didn’t require me to put a minimum of 15 pieces of flair in my status, and personally I just put blur on my background... scrap that, I didn’t turn on my camera at all and just used my standard avatar (which I consider fun in fact).
Comment by ezst 13 hours ago
Comment by jerf 11 hours ago
Now I struggle to even define what an "operating system's standard visual appearance" is. Apple's still the best but not what they used to be on that front even so.
Comment by thewebguyd 11 hours ago
In the early days, if you learned the OS, those usage patterns and skilled transferred to every app on that OS. They all looked roughly the same, shared the same menus, shame shortcuts, same icons, etc. You didn't have to learn how to use Apps x, y, and z. You just had to learn Windows (to an extent).
Then marketing got involved, and then the web, and then suddenly every piece of software had to stand out and look and behave as unique as possible, throwing years of HIG research out the window.
Comment by jimbokun 9 hours ago
Comment by gowld 5 hours ago
Comment by AlienRobot 9 hours ago
Just today I had the disk usage analyzer (baobab) open and I was navigating inside directories so I want to go up a directory and clicked on the "<-" left arrow in the headerbar, which went "back" a screen, discarding all the work done scanning the filesystem.
If this app had a traditional menubar and a toolbar this wouldn't have happened.
This is a common type of experience I have every time I use a Gnome app. It almost feels like someone deliberately researched how to make desktop apps as counter-intuitive as possible and implemented that as the policy for some reason.
Comment by accelbred 4 hours ago
Comment by jampekka 5 hours ago
Comment by jg0r3 7 hours ago
Comment by BeetleB 11 hours ago
Years ago, I remarked to a friend that I'd spent half of my (computing) life post-high speed Internet, yet almost all my happy memories are from before that. It was the same for him, and we both explored why that was.
The homogeneity of interfaces was actually one of the reasons we came up with on why doing work at a computer is a lot less appealing.
Comment by gbalduzzi 9 hours ago
I understand your feelings but it is extremely tipical in human history to keep remembering "the good old times"
Comment by BeetleB 7 hours ago
But:
I would have still said I enjoyed using computers. And I wouldn't have said "Today's interface sucks" (well, other than my HW not being able to keep up with eye candy...)
I simply don't enjoy using the computer these days. And I do think the interface sucks. Pretty much anything that involves using the web browser sucks - be it a local app or a web app.
Comment by bombcar 11 hours ago
Comment by ValentineC 4 hours ago
Wasn't Winamp 2 the gold standard? I remember plenty of music lovers switching to foobar2000 when Winamp 3 came out, because it was, as you said, slow(er).
Comment by strobe 4 hours ago
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Comment by ShroudedNight 7 hours ago
Comment by jbs789 7 hours ago
Comment by cruffle_duffle 12 hours ago
Comment by Fordec 13 hours ago
Standardized interfaces are as exciting as kettle thermal switches or physical knobs in cars. Useful, probably optimal and will be around for decades to come. Also nobody talks about it, treats it with interest, or pays above market rate to work on it.
The value becomes the architecture of the value of the tool, not the interface. There is still value being generated, but the need for a highly paid UX designer evaporates, and is ultimately replaced by the above.
Comment by jrimbault 13 hours ago
But there's is "pride" in making tools people actually use without issue
Comment by lwhi 11 hours ago
Comment by whatever1616 9 hours ago
Comment by afro88 9 hours ago
Comment by Thanemate 11 hours ago
Comment by prmph 10 hours ago
why do we build with right angles, straight lines, regular curves, etc? Why not random angles, crooked lines, etc for style and "excitement"?
Why don't we assemble a furniture set from a random assortment of pieces from flea markets? People sense that that is ugly.
Comment by caseyohara 8 hours ago
Users don't need to think about how to use them; they are ubiquitous and familiar, and therefore intuitive and automatic.
If every set of stairs (or, worse, if every stair in a set) was radically different, every time you approached some stairs you would have to think carefully about how to use them so you don't fall.
Comment by hackable_sand 3 hours ago
That's fucking funnyyyyyy
The gymnastics keep getting better and better
Comment by prmph 2 hours ago
Comment by soraki_soladead 12 hours ago
Is the pride not in solving the users' problems?
> nobody talks about it, treats it with interest, or pays above market rate to work on it.
Definitely needs a citation for this one. For so many products the user isn't paying for standout design. They're paying for insight, leverage, velocity, convenience, whatever. The market definitely supports this by paying above market salaries.
Good design can be a useful differentiator but it isn't the only way for a tool or product to "spark joy" and often _fancy_ design (not good design) is used as a crutch for a subpar product.
Comment by nostrademons 5 hours ago
Comment by ItsClo688 3 hours ago
Comment by Fordec 11 hours ago
Correct, they are paying for work done by people in other roles, who's title isn't UI or UX designer. It's on the backend person for velocity, it's for business development for leverage, it's on data scientists for insight, it's on logistics for convenience. Those people will be paid for solving those problems, not for tweaking CSS. My team, who falls into this category of more invisible work, has not hired UI or UX person at all. Which by mathematically speaking by default, is simply below the average rate for that work. Meanwhile Apple will pay easily mid six figures for someone in a more flashy role.
Comment by rustystump 11 hours ago
Design is much harder for power user tools compared to consumer. There is far more complexity and the expectation often is users must be trained to even use the tool.
Design only goes so far.
Comment by jimbokun 9 hours ago
Describe the idea of what you want to do, not the inscrutable steps the application requires to get there.
Comment by whatever1616 9 hours ago
Why ? Since its so notoriously bad why have there been no attempts to improve it ?
Comment by dragonwriter 9 hours ago
Comment by the__alchemist 12 hours ago
Comment by pc86 10 hours ago
Respectfully disagree.
You should feel pride when you deliver the easiest-to-use system that the hospital lawyer has ever used. When you get them in and out of the system quickly because it's intuitive and has an appropriate architecture.
Comment by ramakrishna2002 37 minutes ago
If there is no person in the team who prides themselves to deliver interesting/elegant product, then it is very unlikely the product will be interesting/elegant.
I believe this is not something we want to happen, a world with no interesting/elegant products.
Comment by jimbokun 9 hours ago
Comment by ItsClo688 3 hours ago
Comment by enraged_camel 13 hours ago
I disagree completely. The pride should come from the value that is delivered. Specifically, this:
>> Useful, probably optimal and will be around for decades to come.
Is something to be proud of, full stop.
Comment by threatofrain 11 hours ago
A cold American convenience store may be delivering the fundamental value at American prices, but there's something to be said about that "extra" human or creative element. One might say the same thing about the changing nature of the web over time, less individual CSS chaos and more Facebook aesthetics.
Comment by darth_aardvark 11 hours ago
But I really don't need that quirkiness at Home Depot, the DMV or my bank (or Amazon, or government websites, or my banking site). I'm there to purchase some screws, register my car or pick up some checks. I just need a storefront (or a website) that lets me do that as fast and homogenously as possible.
99.9% of stores (and UIs) are the latter, not the former.
Comment by ilikecakeandpie 13 hours ago
Comment by Qasaur 12 hours ago
Apple/SwiftUI has accentColor for example where you can inject a brand colour. This is subtle but effective for UI differentiation - colour is a design primitive that evokes subconscious pattern recognition and can be more effective than a complicated design framework that forces a larger context switch in the user's mind.
Comment by jakehop 4 hours ago
But that said, for a UX'er I believe there should be a bit of shame in just doing the obvious amalgam of whatever 2-3 most popular things that already exist.
If you take on the UX lens, there's a lot of flaws in a lot of popular products, but they are accepted by the market because competition is not perfect. Copying that is not great, and I do think there is a point to be made on how "fine" shouldn't be the goal.
Comment by thewebguyd 11 hours ago
Bootstrap was great for this. You got a clean web interface that was simple, yet didn't have to be completely ugly. Basic and functional. A form to submit POs doesn't have to stand out, be glassy, or have animations. It needs to be easy to parse and stay out of the way.
Comment by AstroBen 11 hours ago
There have been studies showing aesthetics matter quite a bit for UX - users perceive things that are attractive as being easier to use and less frustrating.
Comment by levmiseri 12 hours ago
You are right, though. Many products don’t need more than that. But I fear that this will greatly impact design innovation and progress. We might get stuck in the current UI paradigm for a long time.
Comment by ljm 12 hours ago
Comment by pc86 10 hours ago
Comment by whatever1616 9 hours ago
Comment by slopinthebag 12 hours ago
Comment by raffael_de 13 hours ago
Comment by pc86 10 hours ago
Maybe it's true that yellow is just the best, and should be used in 99% of circumstances?
Comment by linkjuice4all 6 hours ago
Your users will never make it to your no-nonsense backend if your marketing is completely cookie cutter.
Comment by Bombthecat 11 hours ago
But I reckon, nobody cares. Just let Claude decide and go with it... Sad state for UX designers / researchers.
Comment by thevinter 10 hours ago
Comment by ljm 9 hours ago
Web Components were a bit too slow to take off so the mental model of JSX has stuck with me, even if the ecosystem with hooks and various approaches towards reactive state are in many ways inferior to a problem Smalltalk already solved back in the day.
Comment by slopinthebag 12 hours ago
Comment by jjk166 12 hours ago
90+% of attempts at making a truly unique or mind-blowing UI produce a mind-blowingly bad UI. For 0.5 seconds of wow factor, you've added substantial unnecessary friction. Outside of art projects where that wow factor is the point, it really should not be attempted, most certainly not by someone without the appropriate skillset.
The old skool artisanal weirdness was not a purposeful stylistic choice, it was a bunch of people trying to do the best they could with crappy tools. There may be some je ne sais quoi which is lost with the shift to mass adoption, but the reason for the mass adoption of these particular design trends was that they were objectively superior.
Comment by alberto467 11 hours ago
And people sometimes overestimate their designs because beauty is subjective, and because all children are beautiful in the eyes of their parent.
Also, there’s a reason why the mass adopted plastic, monobloc, stackable chair design is worldwide common and is studied as a cornerstone of design.
Comment by crazygringo 13 hours ago
Which is exactly what I want. Do you have any idea how hard it is to get a competent UI?
Why do people celebrate consistency and uniformity in desktop apps, wanting to crucify developers for not following platform idioms and guidelines... and then suddenly want things that are "truly unique" or "mind-blowing" or "artisanal weirdness" when it comes to a web app?
A competent UI with little effort is a godsend.
Comment by thunky 13 hours ago
This is exactly what I want in a UI.
Comment by ljm 12 hours ago
At risk of shifting the goalposts on what I originally said, unique here isn't meant to mean quirky or weird but, simply, something that hasn't been done before, or hasn't been done as effectively.
This is the challenge for B2B startups that are switching to LLM-based development and are trying to offer more than the reselling of cloud compute at a markup with specialised functionality, because AI turns SaaS into a sexy version of MS Access.
Comment by qazxcvbnmlp 13 hours ago
Comment by adriand 13 hours ago
The hilarious thing is that I would be willing to bet than in a decade, it's STILL a massive shitshow in enterprise. That's because the problem with enterprise software is not that good design is all that difficult to pull off (it just requires caring!) It's that the people making enterprise software have terrible taste and can't even see (I am convinced) that the thing they built is ugly and hard-to-use.
Comment by jjk166 12 hours ago
Generally the issue with enterprise is that its designed to appeal to the stakeholders who will make the purchasing decision, not the person who is actually going to use it. The people making it may have great taste and know damn well what they could do to make it more usable, but if a clean and easy tool doesn't match someone's preconceived notion of what the purchaser thinks the tool ought to look like then it's not going to fly.
Comment by dweekly 6 hours ago
Comment by josefrichter 1 hour ago
Comment by armchairhacker 12 hours ago
Or “2000s aesthetic” for something before Web 2.0 (although you’ll get a generic 2000s aesthetic unless you provide more detail).
Comment by tcp_handshaker 13 hours ago
I guess post IPO, after the insiders cash in out of lock period its irrelevant.
Comment by ljm 12 hours ago
I can slap something together with Claude over a few evenings to fill a gap on tooling, or I can wrestle with Jira and CI and all that to tie things together with their own integrations.
No thanks, I'll just take the API keys and build on top, to my exact specifications, and the interface will be passable even if it needs a lot of polish. Tailwind has worked wonders for that.
Comment by mattmanser 10 hours ago
Comment by threetonesun 13 hours ago
Sure, some prototypes will be spun up more quickly. But if this was a real problem large companies faced it would have been solved in software already.
Comment by ctoth 13 hours ago
Good for everybody who isn't a large company then?
Comment by threetonesun 13 hours ago
Comment by godzillabrennus 12 hours ago
Comment by carimura 12 hours ago
Comment by ljm 11 hours ago
So it's competent, for sure, but that is damning it with faint praise.
Comment by p_stuart82 11 hours ago
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Comment by dayvid 11 hours ago
Comment by quacked 13 hours ago
AI companies: "good news, everyone! We've automated all those steps so they're even easier to generate!"
I think the same thing is happening in physical construction. Ah, I see you've designed a new box with four primary color tones and slightly offset vertical lines to break up the windows.
Comment by rob 13 hours ago
Comment by quacked 10 hours ago
Comment by ljm 9 hours ago
Obviously a product of its time and laid out similar to how it'd be printed in a magazine (the characters slightly overflowing the borders and such like). Accessibility wasn't a thing back then.
If a different company did that in 2018 you'd be seeing the G-man in corporate memphis, downloading about 500mb of assets, with 178 separate ad trackers in a consent popup, and then you'd be scrolling like mad to get through all sorts of animations that hijack the scrollbar, in order to get to any useful info.
[0] https://www.reddit.com/r/HalfLife/comments/10sx4ve/what_stea...
Comment by Maxion 13 hours ago
Comment by nunodonato 11 hours ago
but does it still exists? Even without AI everyone is utilizating the same css frameworks, same libraries and templates... design is pretty much boring these days. CSS Zen Garden anyone?
Comment by gfat 9 hours ago
Comment by afavour 12 hours ago
You might just as well bemoan the homogeneity of Windows 95 apps. All those gray buttons in the bottom right of windows.
Comment by snek_case 12 hours ago
Comment by sieabahlpark 11 hours ago
Comment by avaer 6 hours ago
The shelf-life of unique and mindblowing has reduced to a week (being generous) before it's copied by slop artists looking for a resume booster or funding, and months tops before it's part of training data for everyone. Unless you find it in that small time window everything will seem homogenous.
It could just be a systemic result; unless you deliberately take the lonely road to parts of the internet where other people aren't, you will not see unique and mind blowing things. Which by definition you can't source from a place that has a lot of users, like social media or popular forums.
Comment by est 12 hours ago
I think it's because Steve Jobs killed Flash.
Comment by juleiie 6 hours ago
In a direction where the AI model basically serves you everything live. No sites, no front end, just databases and model embodying them.
I mean why even code anything in the future where it is cheap and fast enough to just come up with everything each time based on each user need.
I am not saying it’s good but it’s lazy. And if one thing is for certain is that laziness prevails. Some even mistake it for progress.
But then, is human programming language really the most optimal way for an ai to steer the silicon? Some kind of bare AI OS with kernel, drivers and there in the middle a fat specialised asic ai chip to orchestrate everything.
Comment by codegeek 13 hours ago
Comment by coffeebeqn 12 hours ago
Comment by operatingthetan 11 hours ago
This is most every corporate website.
Comment by volkk 13 hours ago
Comment by ezst 13 hours ago
Comment by rustystump 13 hours ago
Comment by LordDragonfang 7 hours ago
This comment is just a rehash of the increasingly outdated and incorrect assertion that LLMs can't possibly exhibit any creativity -- and it's also incorrect.
If you're yearning for "old skool artisanal weirdness of yore", look up the trend on Twitter a month or two ago of people asking Claude to make YTPs. They ended up very weird and artisanal in a way distinct from how any human would do it.
Comment by nimchimpsky 4 hours ago
Comment by voidfunc 12 hours ago
Comment by Griffinsauce 6 hours ago
Look up in an old city, look at the facades of the buildings. They have quirks, uniqueness, it makes the city almost a living thing. Every time we shave off another edge we lose that. Nevermind the fact that shoehorning everything into the same patterns is actually an antipattern and very good paradigms have been invented after the 90s.
It's not perfect, but I'd rather have a bit of a mess than boring emptiness.
Comment by Bridged7756 11 hours ago
Comment by slopinthebag 12 hours ago
Comment by voidfunc 9 hours ago
Comment by Growtika 12 hours ago
Before these tools, when a client wanted a specific section built, we'd spend hours hunting references across the web. The output always ended up feeling like a mesh of 2-3 sites, never fully unique. Then we'd burn more time explaining the intent to the client's designers and devs, usually with multiple rounds because words don't convey layout well.
Now we throw a quick mockup together in Claude or Lovable and send it. The designer gets the idea in 30 seconds instead of a 45-minute call, then pushes it further with their own taste and the client's branding.
It's not replacing designers. Most clients don't know what they want until they see it. These tools collapse that feedback loop from weeks to minutes, so the designer actually spends their time on the parts that need human taste, not on decoding a vague brief.
Comment by paulryanrogers 5 hours ago
Except it is. Plenty of places will say this is all good enough and not hire, or even lay off, the UI/UX person. I've seen this firsthand.
Comment by jameslk 4 hours ago
The average becomes the same shade of gray. Familiarity breeds contempt. New types of design will emerge that are expensive to copy, because differentiation drives competition
Comment by buzzerbetrayed 2 hours ago
Why do people feel that each and every tool they use needs its own unique look and feel? And why are people willing to pay more for that? In some cases, sure. For my smart sprinkler app.. I don’t give a damn if it looks like 1000 other apps.
Comment by bdangubic 2 hours ago
Comment by UqWBcuFx6NV4r 2 hours ago
Comment by rukuu001 4 hours ago
These tools don’t solve big design problems, but they do resolve all the little design decisions often left up to devs at implementation time.
Comment by enraged_camel 4 hours ago
Comment by mickeyp 11 hours ago
This is just a really cool way of building.
I'm impressed. I tried Google Stitch but it was slow and useless. Sad, because Gemini has a pretty good creative flair, ironically enough.
Comment by MisterPea 9 hours ago
But jeez, is it buggy, slow and unintuitive at times.
Complete shift in google's old engineering culture of high quality - they seem to be shipping quickly in favor of stability
Comment by WarmWash 4 hours ago
Comment by chrisweekly 5 hours ago
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Comment by democracy 45 minutes ago
Comment by fortzi 59 minutes ago
If every designer takes less time to do their job, you need less designers. There’s no getting around that simple math.
Comment by democracy 44 minutes ago
Comment by portly 26 minutes ago
Comment by d0gsg0w00f 3 hours ago
Now, if I could only get a model to draw arch diagrams....
Comment by twobitshifter 3 hours ago
2. Long term you can expect the minimum bar for aesthetically pleasing design to be raised and there to be overall less demand for human produced generic design.
3. This will mean all designers get pushed into the same corner or complex, unique, uninferable design and trying to fight it out.
Comment by GenerWork 13 hours ago
Anyways, this is 100% a shot at Figma, but also catching Lovable in the crossfire. If anybody from Anthropic is reading this, if you keep developing this with features in Figma and other design tools, you'll have a major hit on your hands.
Comment by Bilal_io 13 hours ago
Figma is targeted towards designers who create thoughtful design systems and cohesive UIs and who don't code, while this is targeted towards vibe coders who can't design. Two different circles that intersect to some level.
But like you said, if anthropic adds the tools in Figma, only then they can can take customers from Figma IMO.
Comment by qkeast 12 hours ago
The challenge is that this sets an expectation of what "design" is, de-valuing the former and shifting us culturally towards the latter and a space where "design" is seen as a subjective visual exercise with little intrinsic value.
Comment by jug 12 hours ago
Comment by atonse 12 hours ago
But for the other 95% of people, being able to just say "ok can you make it look more modern" and have 4 variants in 5 mins, (like me) Figma will lose users like me.
But then again I was never a "designer" – more a builder.
Comment by EMM_386 10 hours ago
The Anthropic video on that page at 0:53 literally shows them clicking a "knobs" button and adjusting the pixel CSS value.
I know it's not exactly the same ... but it has that functionality to a degree.
Comment by consumer451 5 hours ago
Same here. I work in Claude Code all day long on slightly complex b2b apps, and the builder MVP for what I want to do with Claude.ai, to work on ideas is far simpler.
I just want to be able to create a React artifact prototype on claude.ai, then share it privately with a stakeholder (internal or external.) I want to allow those users to prompt changes, then see their changes in the artifact.
The bespoke design is not what I am really worried about at this phase. For b2b prototype stuff, claude.ai already does an excellent job with just a bit of project-specific prompting.
Why is this shared artifact building not yet doable? This seems "so simple." Yes, maybe some shared artifact specific git to allow version control is required, but is my ask really that hard, or unique?
Comment by simplyluke 11 hours ago
I've never paid for a figma seat. A couple of employers have so that I can collaborate with designers in the product, but I don't think this changes that.
In an era where it's cheaper and more common to end up at that undifferentiated state, the ability for companies to make their products go above and beyond it is more valuable, not less.
I see this across the board with AI. It lowers the bar to get to passable, but as slop fills the internet we're already seeing people place more value in good products, good writing, good art, thoughtful code architecture, etc. Everyone and their cousin's uber driver is vibe coding a SaaS startup no one's going to pay for right now.
Comment by prescriptivist 11 hours ago
If you are talking about a consumer product, one of these is not like the others.
Comment by nothinkjustai 12 hours ago
Comment by hugeBirb 11 hours ago
Comment by atonse 11 hours ago
Comment by nothinkjustai 10 hours ago
Comment by atonse 8 hours ago
You also clearly misread what I said. I didn't say I spent 5 minutes prompting an LLM. I say the ability to get FEEDBACK (a revision) in 5 minutes is amazing. And I stand by that. That allows me to do 20 more revisions and do in a couple of hours what would take two weeks.
You seem to be romanticizing the concept of grunt work – that for something to have value or be of good quality, you have to put in some sort of minimum amount of time on it, and it has to be tedious. It's the same concept that nobody can make a good quality piece of furniture unless they used a hand saw and spoke sweet nothings to the tree before it was cut.
There are ways to do things quicker while preserving quality. I had already left a caveat saying that for the 5% of people that really want to push web design forward, totally, go ahead. But for the rest of us (including those of us who have lived and breathed code and engineering principles for decades), these tools are phenomenal for iterating quickly.
Anyway, the term builder is more about separating the goals from a vanilla "programmer" - even though i've programmed my whole life, it's always been in service of an outcome. And the outcome is almost never "good code for the sake of good code" - it has to serve a real outcome in the real world.
By the way, lots of good designers are also using coding agents now, so you can keep romanticizing grunt work while most of the market moves on.
Comment by dugidugout 11 hours ago
Perhaps this phrasing is what invited the interpretation you seem to be annoyed with.
There is not much to gain by suggesting everyone is simply bad faith.
Comment by atonse 8 hours ago
I think you like the other person is assuming that 5 minutes = low quality. Instead of thinking "5 mins means you can make 8-10 iterations in an hour" or "5 minutes making the front end look pretty good means I can spend more time on the backend"
There are many good faith ways to interpret this.
Comment by dugidugout 7 hours ago
No one is assuming the output is strictly low quality from what I can tell. I am personally evaluating the method you provided, which suggested you are championing a sloppy but highly iterative design flow against a seasoned curated suite for defining design. I dont see any reason to assume the other comment was doing anything otherwise.
You made a broad generalized strong claim and were met with the opposing force, which is actually acting from their own understanding of good faith, believe it or not (see how this analysis is void of meaning?).
Comment by xeonmc 3 hours ago
Figma is for those who could design but can’t code.
This is for those who could neither design nor code.
Comment by gls2ro 56 seconds ago
Tailwind is an abstraction on top of CSS and you can create with it whatever website you want (almost).
I understand the idea behind your comment but feels to be that it sound better than it is true :)
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Comment by JumpCrisscross 5 hours ago
It probably reduces the tasks which customers might engage an agency using Figma, though. Down the line, creeping onto Figma’s turf absolutely becomes a strategy for Anthropic.
Comment by islewis 12 hours ago
this overlap has been widening incredibly quickly. lots of designers are now writing code with the help of cursor, claude code, etc.
even if you believe "real designers" wont ever use this product, it's not hard to see how a low barrier-of-entry tool could affect Figams bottom line. slowing down Figma's adoption from the new wave of entry-level designers who dont already have muscle memory would not at all surprise me at all.
Comment by thr0waway001 38 minutes ago
That's meeeee.
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Comment by whywhywhywhy 11 hours ago
Not convinced Figma cares about traditional design craft anymore.
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Comment by docmars 7 hours ago
These areas obviously tie into engineering very closely, but the thinking that goes into them happens at the design stage, at a lower cost than starting with engineering. AI models suck at getting every facet of this process right, because designers are achieving a balance between branding, usability, standards, taste, and differentiation -- the exact opposite of a model trained to reach for the most average outputs.
Comment by gck1 5 hours ago
So I helped her look into it and I was shocked to find out that it just a react slop generator, not a Figma file generator. And extremely limited at that, too.
Who is Figma targeting with this exactly? Developers, who are interested in react apps will simply use claude code, and UX designers don't really care for react apps.
Comment by docmars 7 hours ago
Had they not included support for it, where would they be now? I'd wager a critical mass would be screeching to High Heaven for integrations, seeing as a Figma document is effectively a config file that can be translated to real code.
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Comment by eric_cc 10 hours ago
Not entirely but I would use this and not Figma. I am passionate about system design not visual design so I don’t want to waste time in figma.
Comment by xnx 12 hours ago
How many such people does the world need? Probably less than 1,000. Not a very big market for Figma.
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Comment by aurareturn 12 hours ago
But for me, I will never use it again.
Comment by aloknnikhil 7 hours ago
> The folks at Wall Street do not understand
Comment by 3sdfs 11 hours ago
He should probably go and let someone else take the reigns.
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Comment by qingcharles 11 hours ago
https://stitch.withgoogle.com/
I'm now pasting all my Stitch output into Claude Design to see what happens.
edit: First impressions are great. It asked me a ton of really great questions about my design aspirations and direction, which were incredibly relevant and insightful. Waiting to see what it makes.
edit2: It did astonishingly well with the first design pass. Really outstanding. This is probably going to be my primary prototyping tool until the Next Best Thing(tm) drops in a few weeks.
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Comment by DaiPlusPlus 3 hours ago
The SWE people I know at SW companies now heavily using these agents complain to me how their workday is nothing but code-reviews of the agents output and tedious prompting to prod it back into line; they say they don’t get to actually write code until they get home to work on their personal projects.
3 years ago I never would have believed this capability was possible; I’ve since adjusted my expectations to now assume that in another 3 years the models/agents will have improved enough to reduce the amount of code-review required, leaving us with precious little else to do for our shareholders, or the opposite: they don’t improve and we’re stuck doing thankless PR reviews until the end.
Please tell me where and how in this future I’m supposed to find satisfaction and pride in my work when what-gets-produced isn’t my own work anymore?
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Comment by solenoid0937 3 hours ago
I also understand that our wonderful quality of life is due to automation, and sometimes that means I draw the short straw. That's okay.
Comment by AstroBen 11 hours ago
They're down 80% over the last year. Ouch.
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Figma actually put the work in to make a great product that performs well and offers anything you could imagine to design just about anything you need, with AI integrations and deep manual editing to sweat the details.
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Comment by tempest_ 10 hours ago
I can get LLMs to write most CSS I need by treating it like a slot machine and pulling the handle till it spits out what I need, this doesnt cause me to learn CSS at all.
Comment by nightski 9 hours ago
This allows me to focus my attention on important learning endeavors, things I actually want to learn and are not forced to simply because a vendor was sloppy and introduced a bug in v3.4.1.3.
LLMS excel when you can give them a lot of relevant context and they behave like an intelligent search function.
Comment by lo_zamoyski 8 hours ago
The real fun of programming is when it becomes a vector for modeling something, communicating that model to others, and talking about that model with others. That is what programming is, modeling. There's a domain you're operating within. Programming is a language you use to talk about part of it. It's annoying when a distracting and unessential detail derails this conversation.
Pure vibe coding is lazy, but I see no problem with AI assistants. They're not a difference in kind, but of degree. No one argues that we should throw away type checking, because it reduces the cognitive load needed to infer the types of expressions in dynamic languages in your head. The reduction in wasteful cognitive load is precisely the point.
Quoting Aristotle's Politics, "all paid employments [..] absorb and degrade the mind". There's a scale, arguably. There are intellectual activities that are more worthy and better elevate the mind, and there are those that absorb its attention, mold it according to base concerns, drag it into triviality, and take time away away from higher pursuits.
Comment by skydhash 7 hours ago
> It's annoying when a distracting and unessential detail derails this conversation
there is no such details.
The model (the program) and the simulation (the process) are intrinsically linked as the latter is what gives the former its semantic. The simulation apparatus may be noisy (when it’s own model blends into our own), but corrective and transformative models exists (abstraction).
> No one argues that we should throw away type checking,…
That’s not a good comparison. Type checking helps with cognitive load in verifying correctness, but it does increase it, when you’re not sure of the final shape of the solution. It’s a bit like Pen vs Pencil in drawing. Pen is more durable and cleaner, while Pencil feels more adventurous.
As long as you can pattern match to get a solution, LLM can help you, but that does requires having encountered the pattern before to describe it. It can remove tediousness, but any creative usage is problematic as it has no restraints.
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Comment by xienze 6 hours ago
Are you really going to do that though? The whole point of using AI for coding is to crank shit out as fast as possible. If you’re gonna stop and try to “learn” everything, why not take that approach to begin with? You’re fooling yourself if you think “ok, give me the answer first then teach me” is the same as learning and being able to figure out the answer yourself.
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Comment by leptons 9 hours ago
It takes a lot of cajoling to get an LLM to produce a result I want to use. It takes no cajoling for me to do it myself.
The only time "AI" helps is in domains that I am unfamiliar with, and even then it's more miss than hit.
Comment by vehemenz 7 hours ago
Quality is a different issue, sure.
Comment by skydhash 7 hours ago
I don’t even bother. Most of my use cases have been when I’m sure I’ve done the same type of work before (tests, crud query,…). I describe the structure of the code and let it replicate the pattern.
For any fundamental alteration, I bring out my vim/emacs-fu. But after a while, you start to have good abstractions, and you spend your time more on thinking than on coding (most solutions are a few lines of codes).
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Comment by LordDragonfang 7 hours ago
"Generative AI" isn't just an adjective applied to a noun, it's a specific marketing term that's used as the collective category for language models and image/video model -- things which "generate" content.
What I assume you mean is "I think <term> is misleading, and would prefer to make a distinction".
But how you actually phrased it reads as "<term> doesn't mean <accepted definition of the term>, but rather <definition I made up which contains only the subset of the original definition I dislike>. What you mean is <term made up on the spot to distinguish the 'good' subset of the accepted definition>"
I see this all the time in politics, and it muddies the discussion so much because you can't have a coherent conversation. (And AI is very much a political topic these days.) It's the illusion of nuance -- which actually just serves as an excuse to avoid engaging with the nuance that actually exists in the real category. (Research AI is generative AI; they are not cleanly separable categories which you can define without artificial/external distinctions.)
Comment by lo_zamoyski 9 hours ago
It is a truism that the majority of effort and time a software dev spends is allocated toward boilerplate, plumbing, and other tedious and intellectually uninteresting drudgery. LLMs can alleviate much of that, and if used wisely, function as a tool for aiding the understanding of principles, which is ultimately what knowledge concerns, and not absorbing the mind in ephemeral and essentially arbitrary fluff. In fact, the occupation hazard is that you'll become so absorbed in some bit of minutia, you'll forget the context you were operating in. You'll forget what the point of it all was.
Life is short. While knowing how to calculate mentally and/or with pen and paper is good for mastering principles and basic facility (the same is true of programming, btw), no one is clamoring to go back to the days before the calculator. There's a reason physicists would outsource the numerical bullshit to teams of human computers.
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Comment by gretch 9 hours ago
Actually there’s some interesting problems here because a huge part of music marketing is in a visual medium, like a poster or album cover. It is literally impossible to include a clip of your sound.
So you should be really interested in how to capture the “vibe” of your music in a visual medium.
But if you don’t care at all whether ppl actually listen to your music, then yeah you don’t have to deep dive.
Comment by 3sdfs 8 hours ago
The term you are looking for is 'aesthetic'.
And indeed.. music is far more than just a sound or whatever simple thing one tries to boil it down to.
Im convinced many (especially here) really dislike that - they want it just be a case of typing in a few things in an LLM and bam... there you go. They have zero clue about the nature of the economy, what's really going on in various markets etc etc.
Comment by skeeter2020 10 hours ago
Comment by JumpCrisscross 5 hours ago
Or it lets folks focus. My coding skills have gotten damn rough over the years. But I still like the math. Using AI to build visualizations while I work on the model math with paper and pen is the best of both worlds. I can rapidly model something I’m working on out algebraically and analytically.
Does that mean my R skills are deteriorating? Absolutely. But I think that’s fine. My total skillset’s power is increasing.
Comment by jppittma 8 hours ago
When you deploy AI to build something, you wind up doing the work that the AI itself can't do. Holding large amounts of context, maintaining a vision, writing apis and defining interfaces. Alongside like, project management. How much time is spent on features vs refactoring vs testing.
Comment by fortzi 25 minutes ago
With the core programming skills atrophying, who’s going to have the skills to audit AI’s work?
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Comment by apsurd 10 hours ago
If only all great works could just be an X post!
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Comment by eric_cc 10 hours ago
What if you don’t give a shit about design and it’s a means to an end for a project that involves something different that you do care about?
Comment by kbenson 9 hours ago
For example, I think design, as they mean it, could be described as "how to get that thing we care about". The correct amount of design depends on how exacting the outcome and outputs needs to be across different dimensions (how fast, how accurate, how easy to interpret, how easy to utilize as an input for some other system). For generalized things where there's not exacting standards for that, AI works well. For systems with exacting standards along one or more of those aspects, the process of design allows for the needed control and accuracy as the person or people doing the work are in a constant feedback loop and can dial in to what's needed. If you give up control of the inside of that loop, you lose the fine grained control required for even knowing how far you are away from theoretical maximums for those aspects.
Comment by idle_zealot 9 hours ago
Thank you for so succinctly demonstrating the problem with using AI for everything. You used to have to either care enough to do the design yourself or find someone who cared and specialized in that to do it for you. Now you quickly and cheaply fill in the parts you don't personally care about with sawdust, and as this becomes normalized you deprive yourself and others from discovering that they care about the design part. You'll ship your thing now, and it'll be fine. The damage is delayed and externalized.
I won't advocate against use of new technology to make yourself more productive, but it's important to at least understand what you're losing.
Comment by eric_cc 8 hours ago
Or worse, you gave up because you did not have the time to learn the skill or the money to hire somebody. In this case, your dream just died.
Comment by SiempreViernes 8 hours ago
If Grok didn't create the fake nudes users were dreaming about but couldn't create with Photoshop,
would my headstone crumble down?
As "intel" dashboards stay a dream,
the Hollywood wind's a howl
As photos are just still
The Kremlin's falling
As Einstein is not wrong
Radio 4 is static
Comment by TeMPOraL 9 hours ago
You think most UI/UX designers, or the artists creating slop for content marketing spam factories for the past decades, cared? Some, maybe. Most probably had higher ambitions, but are doing what actually pays their bills.
It's similar to software developers. Most of those being paid to code couldn't care less, they're in there for the fat paycheck; everyone else mostly complains the work is boring or dumb (or worse), but once you have those skills, it makes no economic sense to switch careers (unless, of course, you're into management, or into playing the entrepreneurship roulette).
Comment by idle_zealot 9 hours ago
Comment by jimbokun 9 hours ago
The paychecks weren’t great. Everyone was offering to pay designers with “exposure”. If they didn’t innately care about the field they would have done something more lucrative.
Comment by apsurd 10 hours ago
the parent's point is that it doesn't work that way. The point is self reinforcing. Design is not a thing. it's the earned scars from the process. Fine to disagree but it reinforces the point.
Comment by pilgrim0 9 hours ago
Comment by switchbak 9 hours ago
Like, maybe I just want to make an interface to configure my homemade espresso dohickey, do I have to wear a turtleneck and read Christopher Alexander now? I just wanted a couple buttons and some sliders.
We don't all have to be experts in everything, some people just need a means to an end, and that's ok. I won't like the wave of slop that's coming, but the antidote certainly isn't this.
Comment by SiempreViernes 8 hours ago
It's true that design theory writing is annoyingly verbose and intangible, but that doesn't make it wrong. Give someone a concrete language spec and they will not really know how it feels to use the language, and even once they do experience its use they will not be able to explain that feeling using the language spec. Invariably the language will tend to become intangible and likely very verbose.
But to answer your question: no, it's of course perfectly serviceable to just copy the interface others have created, and if the needs aren't exactly the same you can just put up with the inevitable discomfort from where the original doesn't translate into the copy.
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Comment by timcarlock 9 hours ago
I'm an engineer who also loves design. I've read a lot of the books (including the one referenced), I know some concepts and terminology, and I understand the general process — but I'll never be a professional designer. My knowledge is limited, and I find most design tools so complex they actually get in the way of problem exploration and creativity.
For people like me, this tools removes the friction which actually prevents me from being more focused on the valuable parts of the design process. I can more easily discover and learn new concepts, and ultimately spend more time being creative and exploring the problem space.
Comment by pilgrim0 8 hours ago
Comment by skydhash 7 hours ago
A whiteboard or a wireframing software would be better, because it lets you focus first on the interactive part. And once that’s solved, the visual part is easier.
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Comment by AIorNot 10 hours ago
This speed and variation wins for me. But yes without a designers eye laziness can get lost in slop design too..
To me the value of Gen Ai is an accelerant (not slop factory) for ideation and solutions not a replacement of the human owning the process.. but laziness ususally wins
Comment by matchagaucho 9 hours ago
Comment by mathisfun123 11 hours ago
when people wax philosophical/poetical about what is essentially capital production already i'm always so perplexed - do you not realize that you're not doing art/you're not an artisan? your labor is always actively being transformed into a product sold on a market. there are no "marvelous human experiences", there is only production and consumption.
> They’ll be impoverished and confuse output with agency
ironic.
Comment by moregrist 10 hours ago
The first time I used Mac OS/X, circa 2004-2005, I was blown away by the design and how they managed to expose the power of the underlying Unix-ish kernel without making it hurt for people who didn't want that experience. My SO couldn't have cared less about Terminal.app, but loved the UI. I also loved the UI and appreciated how they took the time to integrate cli tools with it.
I would say it was a marvelous human experience _for me_.
Sure it was the Apple engineers' and designers' labor transformed into a product, but it was a fucking great product and something that I'm sure those teams were very proud of. The same was true with the the iPod and the iPhone.
I work on niche products, so I've never done something as widely appreciated as those examples, but on the products I've worked on, I can easily say that I really enjoy making things that other people want to use, even if it's just an internal tool. I also enjoy getting paid for my labor. I've found that this is often a win-win situation.
Work doesn't have to be exploitive. Products don't have to exploit their users.
Viewing everything through the lens of production and consumption is like viewing the whole world as a big constraint optimization problem: (1) you end up torturing the meaning of words to fit your preconceived ideas, and (2) by doing so you miss hearing what other people are saying.
Comment by mathisfun123 10 hours ago
...
> Work doesn't have to be exploitive. Products don't have to exploit their users.
bruh do people have any idea what they're writing as they write it? you're talking about "work doesn't have to be [exploitative]" in the same breath as Apple which is the third largest market cap company in the world and who's well known for exploiting child labor to produce its products. like has this comment "jumped the shark"?
> Viewing everything through the lens of production and consumption
i don't view everything through any lens - i view work through the lens of work (and therefore production/consumption). i very clearly delineated between this lens and at least one other lens (art).
Comment by SiempreViernes 8 hours ago
Ultimately the exploitative pyramid always terminates in a peak, and the guys working up there can for sure be having a hecking great time doing their jobs.
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Comment by mathisfun123 11 hours ago
just repeating the same mistake as op: sadness/happiness is completely outside the scope here. these are aspects of a job - "design" explicitly relates to products not art. and wondering about the sadness/happiness of a job is like wondering about the marketability of a piece of art - it's completely besides the point!
Comment by textadventure 10 hours ago
1. Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
Generative AI just tries to predict based on its training data.
Comment by whatever1616 9 hours ago
a product can be a piece of art and design can and does in practice often go hand in had with art, practically most designers also other than the utilitarian role practice the artistic one, wether you would want to group art within design as one is a matter of definitions
Comment by pjmorris 11 hours ago
Comment by mathisfun123 10 hours ago
of course but that's well within the scope of the whole paradigm (as opposed to how it is originally phrased it in relation to a loss of "marvelous human experiences"): if i use a bad tool to solve my customer's problems in an unsatisfactory way then my customers will no longer be my customers (assuming the all knowing guiding hand of the free market). so there's no new observation whatsoever in OP.
Comment by ossa-ma 13 hours ago
- The best design is original, groundbreaking and often counterintuitive. An AI model is incapable of that, it's uninspired, it will absolutely converge to the norm and homogeneity (you see it everywhere now, just scroll on ShowHN and take a look at the UIs) and produce the safest design that appeals to its understanding of the ideal user.
- Good designers will reject this, they prefer to be hands-on and draw from multiple sources of inspiration which is what Figma boards and Canva is good for, also mainly for cross-collaboration. If you've seen how quickly a great design engineer can prototype you'll know that "speed" they advertise in this video is not worth the tradeoff.
- Creatives typically have a very very very high aversion to AI.
- Non-designers will not see a purpose for this tool, basic design can already be done through Claude Code and Claude.ai, I fail to see what this could offer unless they leverage a model that is more creative and unique by default (you can not prompt/context/harness engineer creativity believe me I've tried).
- Design is a lot more than just UI. Tools like this ignore so many other important aspects like: motion, typography, images, weight, whitespace, sound, feel.
Comment by gpt5 13 hours ago
Designing a user inteface involves thousands of small decisions. When trading off pros/cons for each of these decisions, in 99% of the cases, the right answer is ‘optimize familiarity.
That’s why Android and iOS look the same, and why the small differences between them are where contention happen.
If you adopt existing patterns, your users would be instantly familiar with your app, and the design will not get in their way.
Comment by ossa-ma 13 hours ago
HOWEVER, that familiarity is only a virtue because someone, once, deviated hard enough that their deviation became the new familiar. AI can only optimise toward the current snapshot of "familiar". It cannot produce the next one. If designers outsource all their thinking to a model even in tactful design we would never have groundbreaking design concepts like "pull to refresh" or the command palette.
Comment by rTX5CMRXIfFG 7 hours ago
That’s not necessarily what happened though. Apple innovated not out of sheer daring but because they also had the best metaphysical paradigm for GUIs that people could also just intuitively grasp. There was a structural correctness to their approach, underlying all the things that we find visually appealing. In the beginning, Google dared and deviated hard from Apple’s design language to establish their own unique identity, but anyone who’s working in the mobile space would Have noticed that Android coalesced into roughly the same patterns over time because of that structural correctness.
Comment by qkeast 11 hours ago
Which needs to be done intentionally in context, not homogeneously as a rapid output of a generative tool.
Comment by whatever1616 9 hours ago
Comment by SwellJoe 7 hours ago
If you want to make a GUI, it should be familiar. Extremely familiar. It shouldn't invent new ways to interact most of the time.
It is well-known that "intuitive" in UX almost always means "what I'm used to". If you're regularly "innovating" in UI design, you may be making the product harder to use, maybe much harder to use.
It certainly isn't unheard of for new ways to interact with computers to be better than the old, but they are usually tied to new physical aspects of our tools: Touchscreens needed new ways to interact, and maybe there's still some room for creativity there, but not much. The mouse obviously required innovative ideas for several years. But, also, the odds of your wacky new idea being the right way to change how people interact with computers are pretty low, unless you're working at FAANG and have a UX research team and budget to test it.
You can get creative in how it looks, but you cannot get creative in how it works.
Comment by docmars 7 hours ago
Innovation comes from the ways people differentiate, without straying too far from the tried-and-true patterns. It's the tiny decisions that situate UI elements and yes, reinvent the wheel sometimes, that can tip users over to whatever you're building because you did it better, or in a way "most" (the average) never thought of.
If people aren't creative in how it works, then really they're all just making the same, boring products, without truly competing against anyone in a meaningful way in the problem space. Visual appeal isn't a sole differentiator.
Comment by ctoth 13 hours ago
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Comment by ctoth 13 hours ago
And no, it doesn't just add ARIA to everything as is so typical by poor practitioners.
Comment by ossa-ma 12 hours ago
I'm arguing about invention. It is extremely unlikely that AI will be the one to invent the next accessibility paradigm, because that requires deviating from the training distribution, which it CAN'T DO.
I'm also arguing that this homogeneity in design will lead to an atrophy in inventive, unique and original thinking.
Comment by senordevnyc 9 hours ago
What is it about our own architecture that lets us innovate beyond our training distribution?
Comment by toomim 13 hours ago
"Good designers will reject this."
^ Famous last words.
Comment by Sir_Twist 12 hours ago
Comment by ossa-ma 13 hours ago
I will very likely be wrong on the second point.
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Comment by raincole 2 hours ago
Jeez I hope fewer designers think like this (and if it's a traditional wisdom among designers, I hope fewer designers in general.) Perhaps web apps will stop moving their icons and buttons around every six months.
Comment by monooso 10 hours ago
I have no idea how everything will play out, but this sounds a lot like the people saying "good programmers will reject this" six months ago.
Quite apart from anything else, it ignores the fact that—particularly within large organisations—designers (and programmers) frequently have very little say in the matter.
Comment by azan_ 5 hours ago
I guess that kind of thinking got us liquid glass - which everyone hates.
Comment by ValentineC 3 hours ago
Except, ironically enough, enough people involved with both macOS and iOS at Apple didn't hate it enough — until it made it to launch.
Either there's a massive hierarchy issue there, or Apple is starting to suffer from groupthink that negatively affects a lot of their customers' experiences.
Comment by Oras 13 hours ago
Not everyone is looking for unique design, 70% of the web is still using Wordpress. I would say majority prefer familiarity and appreciate uniqueness.
Comment by ValentineC 3 hours ago
Most people using WordPress customise it with many of the thousands of plugins available though, and those plugins create menu items everywhere.
Comment by rTX5CMRXIfFG 7 hours ago
You’re talking about art, not design.
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Comment by Lihh27 11 hours ago
most of those "breakthroughs" were just constraint hacks. no room for a reload button. no room for another menu.
enterprise buyers don't pay for counterintuitive. they pay so the new hire finds save without training.
Comment by recitedropper 13 hours ago
Until we have embodied AI's with eyes and hands that provide good enough approximations, the aspect of design bottlenecked on human experience will stay bottlenecked.
Comment by colonelspace 9 hours ago
If you want to talk in absolutes, I'd say the best design is the one that results in the desired behaviour of your audience.
Comment by paul7986 13 hours ago
Overall after being laid off in January and a 17 year UX Research/Design/Dev career Im starting school in my early 50s to change careers.
Comment by whatever1616 8 hours ago
I think more expressive UIs are the future but i disagree with this sort of thing being accomplished with a non deterministic tool such as AI generating UIs, you are throwing stability and consistency along with familiarity out the window.
The idea of tools being almost UI-less and composable and modular has been a "dream" since xerox parc or see for example the book "the humane interface" which happens to also ahead of its time outline reasons why such generative interfaces would be a bad idea especially at such a large scale.
AI can potentially relieve some friction with that paradigm but definitely not in that way or even that extent.
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Comment by spaceman_2020 8 hours ago
Even the most deluded AI bulls don't say that AI is even meant to replace the best that humanity has to offer
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Comment by jayd16 13 hours ago
This is for non-designers to crank out slop with less effort. They can still be swayed by all the shiny knobs to feel in control.
Comment by vehemenz 6 hours ago
Comment by cjf101 12 hours ago
While Great design breaks the mould, Very Good design is about surfacing the most expected outcomes for any action which reduces friction and lets people get work done. And this generation of Generative tools is very good at identifying the most common/most expected response to a prompt.
Comment by f6v 13 hours ago
Comment by martinald 13 hours ago
I use it all day every day with Claude Code. I sometimes wonder past code if this has had the biggest impact on my day to day productivity, either having to make do with semi-bad looking reports or have a designer design them (which is slow).
Sort of feel sorry for Figma in a way though, given all the "partnerships" (highlighting their MCPs) and case studies they've done with Anthropic and then they release this. I note there isn't a testimonial from them this time.
I'm surprised how poorly Figma have used "AI" in general - given they were the "gold standard" in taking emerging technologies (WASM etc) and making an incredible product. The Figma Make thing was incredibly underwhelming, I managed to extract the system prompt out and it's basically just Gemini 3 Pro with a design prompt. Perhaps the original team has left?
They are extremely exposed imo. While all the UI/UX designers will continue using it for the forseeable, I strongly suspect a lot of their (A/M)RR was coming from extra seats for PMs, developers, etc to view and export and do commenting on the files - not core designer usage. I think a lot of this just won't happen on Figma as much.
Comment by deaux 2 hours ago
Those partnerships and the MCP were intentionally always watered down. It was purely a play for some cheap exposure without providing anything meaningful.
The very obvious thing for the MCP to expose, that everyone asks for, is to be able to create and edit Figma designs. You can't, likely because they're scared it will kill their product. It's one way: Figma->Agent, no Agent->Figma. They will come around to this one day, potentially when it's already too late. Will be interesting to see how long they wait.
Comment by coffeebeqn 12 hours ago
Comment by whywhywhywhy 11 hours ago
their seats system has always been brutal it’s extremely easy to have the seats balloon if you’re not careful and if they’re yearly there is only a 30 day window a year where you can cancel them when the banner to do so appears.
Comment by aurareturn 11 hours ago
Nope. Figma Make first renders an HTML/React app with your design. Then you could convert to a Figma design file if you have a pro plan. Extremely underwhelming.
There's hardly any difference between using Figma and just designing it with Codex and Claude Code. And now, Claude Design seems to get it right.
Comment by Sateeshm 16 minutes ago
Really hope Anthropic didn't notice my ingenious work and quickly copy it.
Comment by thelastgallon 1 hour ago
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Comment by sizzle 31 minutes ago
Comment by josefrichter 1 hour ago
Comment by xandrius 1 hour ago
Comment by tristanb 7 hours ago
* Massive token usage, some small tasks burned through $50 of credits and did not offer $50 of value.
* Terrible at logo work. Comically bad. This is something that is "hard" so it could add great value if it could deliver.
* Repeatedly forgot prior feedback - when iterating it would re-implement prior iterations after being told why we didn't want that result which made for a very frustrating UX.
* Prone to adding visual clutter - kept adding extra elements that look "pretty" but add no value to the user.
* Seems better at "pretty" vs user focused / UX.
* Did not do a good job at using my existing design / UI library
* REALLY wanted to start from scratch. Could not be coaxed into designing part of an application, it wanted to redesign the whole thing.
Comment by gck1 5 hours ago
Comment by tristanb 3 hours ago
Comment by zozbot234 7 hours ago
OK but what we really want to know, what's it like when it comes to drawing pelicans riding on bicycles?
Comment by tristanb 7 hours ago
Comment by taylorlapeyre 12 hours ago
Comment by gck1 5 hours ago
They realized they have no product or ground to stand on. Once such model drops and once chip manufacturers catch up with demand, they are dead, if their only product is inference.
So OpenAI decided to do weird things like buying up all the hardware that exists or will exist in the next 2 years to buy time to build the product. Then launch things like Sora, ChatGPT shopping, ads etc. They seem to be struggling with this.
Anthropic, being late to the game of hoarding up all the hardware, decided to "buy time" by hiding CoT, implementing KYC (especially for Chinese users), to delay the efforts of distillation. The products they build in the interim are SaaS clones designed from the POV of AI agents and tight integrations with their models.
And it seems like Google is just sitting aside, watching things unfold, since their business model doesn't stand on inference.
The most likely scenario is that OpenAI and Anthropic will still crash and burn when such open model is released.
Figma's survival is still questinable though. Most likely scenario is likely that there's going to be an open source alternative that has AI integration at the core level, rather than an afterthought.
Comment by spyckie2 11 hours ago
Anyone remember Google's social media platform??? Google Plus?
This is a good era to be in! Its the era of product experimentation.
As long as you realize that 90% of the products will not be supported long term if it doesn't contribute to bottom line revenue, then just appreciate it for what it is, a bunch of smart people trying to create useful products.
Just don't be surprised if Anthropic goes the Google route, which is shutting down the majority of the products that are too small / not successful enough to impact their revenue.
Comment by zormino 10 hours ago
Comment by lunarboy 2 hours ago
Comment by aurareturn 10 hours ago
Not every Google product release used Google search. Some of them were completely outside of Google's domain.
Comment by bauerd 10 hours ago
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Comment by jjcm 9 hours ago
Comment by 3sdfs 11 hours ago
Keeping the hype alive through to IPO is critical now.
Comment by mocamoca 8 hours ago
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Comment by throwaway041207 11 hours ago
Comment by taylorlapeyre 10 hours ago
Comment by alwillis 7 hours ago
There's no reason to believe Anthropic will stop caring about this product--they're not Google [1] after all.
> It really feels like Anthropic's product area is extremely overextended at this point.
I don't think so. They have one core product: the Claude model; they're enabling different ways of accessing it. Claude Code for developers, Cowork for general business tasks, and chat for consumers.
This is their first graphic design product, but it fits nicely because once you create a prototype, you can hand it over to Claude Code to make the website, mobile app, or whatever.
The advantage Anthropic has is their ecosystem. A Claude user will be way more productive using Design because all of their context is with Claude; other AI tools don't "know you" the way Claude does. Claude already knows your style and your preferences; it's much more likely to create designs you'd like.
When you go to an AI you don’t normally use, you essentially have to start from scratch.
Comment by florakel 9 hours ago
Comment by melbourne_mat 2 hours ago
Comment by weinzierl 12 hours ago
I use Opus to generate Typst for that and I'm already pretty happy with that approach. It gives me a degree of control I do not have with other methods, because
1. Typst is really powerful
2. Opus is really good at surgically modifying Typst
I basically never look at the Typst code for this. Telling Opus visually what I want changed is usually good enough.
Comment by pilgrim0 2 hours ago
Comment by moelf 12 hours ago
Comment by ossa-ma 12 hours ago
Comment by shrinks99 10 hours ago
It can't render all your math in exactly the same way. If you need it to do that, it may not be for you.
Comment by weinzierl 10 hours ago
Comment by SpyCoder77 11 hours ago
Comment by SilverElfin 12 minutes ago
Comment by roelb 9 hours ago
Comment by ej88 13 hours ago
Seems like Claude is actually building almost like a layered Figma wireframe that you can do fine grained adjustments afterwards (e.g. adjust font size).
Interesting that Canva provided a quote of support. I'm not familiar with the differentiation, but it seems like this will directly siphon customers from Canva, right?
Comment by npilk 13 hours ago
Comment by dannyw 9 hours ago
Our mission is to empower the world to design, and we believe in making Canva available in every place where ideas begin. Being the most interoperable platform creates mutually better products, more value for community, and more value and growth for our company.
We've been working closely with Anthropic for many years, and we see this as complementary. Our MCP, integrations, and plugins have already introduced millions of new users to the full power of Canva, and we're excited to continue doubling down here.
Comment by josefrichter 1 hour ago
Comment by crambelsoupy 2 hours ago
Exact Transcript as follows:
-- Claude: Let me fix these precisely: <empty>
-- Me: ok
-- Claude: <empty>
-- Me: hello?
-- Claude: <empty>
-- Me: there's still some issues with 01 live and 02 - your business.
-- Claude: <empty>
-- Me: hello?
-- Claude: Sorry about that. Let me look at those two and figure out what's still wrong. <empty>
--- Me: hello?
-- Claude: Screenshot _illo_check.html Viewing image illustration-pillar-1.svg Viewing image illustration-pillar-2.svg <empty>
Comment by afro88 1 hour ago
Comment by psadri 13 hours ago
Comment by xpct 11 hours ago
Comment by psadri 4 hours ago
With AI, I should be able to ask for things the product designers didn’t anticipate or left out and the system could query, create ui on the fly, etc…
Comment by apt-apt-apt-apt 6 hours ago
Comment by cindyllm 5 hours ago
Comment by cmrx64 11 hours ago
Comment by jayd16 13 hours ago
Why would we want to move away from hard fought UX design lessons? Dynamic and fluid UX is infuriating.
Comment by mbesto 8 hours ago
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Comment by lukev 5 hours ago
The alternative is to not hop on the AI bandwagon, or run an "also ran" AI story, and both those scenarios (I expect) game out worse given the current zeitgeist.
Comment by pdabbadabba 7 hours ago
Comment by sbszllr 13 hours ago
I wonder what other features they're cooking right now.
Comment by fassssst 12 hours ago
Comment by irishcoffee 13 hours ago
Comment by embedding-shape 13 hours ago
Stuff like that happened even before the invention of the telephone, humans within the same geographic location is even more predicable, so surely this shouldn't come as a surprise.
Comment by clayhacks 12 hours ago
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Comment by jonlucc 13 hours ago
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Comment by xpe 12 hours ago
Comment by xpe 13 hours ago
Cool pattern! Sure, maybe there is something there.** And/or maybe our brain is doing "conspiracy theorizing lite". Its all on the same spectrum -- the same flawed cognitive machinery trying to operate in a weird modern world quite different from where we came from.
A better way: write out your favorite hypothesis. But don't stop there... keep going... write out many hypotheses. Then find ways to test them. To tap into our best selves, I recommend The Scout Mindset (book). Here is an infographic summary of part of it: https://imgur.com/qN31PX8
Probably not a better way: float one's first gut feels to the Internet phrased as i.e. the better question and feed empty calories to our pattern-craving brains. There is reason some of our brain functions are considered higher order.
* Maybe I'm overstating this. Let me know? I want to read Rationality and the Reflective Mind by Keith Stanovich (https://academic.oup.com/book/5930) as a counterpoint to the usual suspects (such as Tversky & Kahneman)
** But what is there. What kind of pattern? What kind(s) of causation could be at work? See Judea Pearl's "ladder of causation". Nice write-up here: https://samuel-book.github.io/causal_inference_notebook/pear...
Comment by hudo 13 hours ago
Comment by anonfunction 13 hours ago
Previous comment with the prior 3: https://news.ycombinator.com/item?id=47794419
Comment by mpeg 13 hours ago
Comment by alpb 13 hours ago
Comment by sunnybeetroot 10 hours ago
Comment by baal80spam 13 hours ago
Comment by jayd16 13 hours ago
Is that globe made from whole cloth or is there a bespoke "telecom globe" widget that it dropped in? Could I ask for mock up of molecules with the same fidelity of knobs, down to nucleus size and such?
Comment by mpeg 13 hours ago
Comment by jayd16 13 hours ago
I actually think I would prefer the more boring "it composes well known widgets" because then there's a chance I could just use this to generate a presentation layer and integrate it instead of new blobs of code I need to essentially reverse engineer or remake.
Comment by mpeg 12 hours ago
Comment by sunnybeetroot 10 hours ago
Comment by stephencoyner 6 hours ago
It's also just a beautiful product. The interaction model, styling and integrations via exporting is all super thoughtful
Comment by davebren 7 hours ago
Comment by lmeyerov 13 hours ago
Comment by SpyCoder77 11 hours ago
Comment by alunchbox 2 hours ago
Comment by namanyayg 13 hours ago
Anthropic has distribution on their side, their engineers are excellent (I have ran with them across the ggb in the past and they work 12 hours plus a day regularly.)
I think what actually might be slowing them down is the public releases and pr lol, not ideas or execution
Comment by subscribed 13 hours ago
What a toxic workplace :/
Comment by Sol- 13 hours ago
And money aside, it is certainly one of the most exciting companies in the world to work for.
Comment by Noumenon72 13 hours ago
Comment by namanyayg 12 hours ago
Comment by H8crilA 13 hours ago
Comment by adrian_b 12 hours ago
In the case of engineers and programmers, the amount of useful completed "work" has only a very weak correlation with the length of the workdays.
Good engineers or programmers will think anyway most of the time about the problems that they must currently solve, regardless whether they are in the office or at home or in any other place, and regardless whether to an external observer they appear to be "working" or they appear to do nothing.
Programmers who spend all day typing lines of code into a computer, are more likely to not be competent programmers, because otherwise they would have found ways to automate such activities that require continuous physical involvement, making impossible the allocation of enough time for thinking about the right solution.
If whatever they do does not require true thinking, then that is the kind of job that can be done by AI agents.
Comment by namanyayg 12 hours ago
Comment by wmeredith 13 hours ago
What? In my experience people who are good at their job can get it done in a reasonable amount of time. Working 12 hours a day is obsession, no competence. There can be overlap, but there is no causation.
Comment by fg137 11 hours ago
Then look at the changelog of Claude Code. They are releasing daily.
Comment by namanyayg 12 hours ago
Comment by anentropic 11 hours ago
/s
Comment by _the_inflator 12 hours ago
Lately it is more and more ShadCN as well.
TailwindCSS is a masterpiece but ironically doesn’t really get its fare share while “Build on top of TW” frameworks make money.
TailwindCSS is the final evolution after all other frameworks always had its benefits but also massive limitations.
BEM anyone?
TW is really elegant a new paradigm in its purest sense and brilliantly executed. No wholes could be poked in it for years and the extensibility shows, how brilliant it is.
Bootstrap will always be held dearly but it was about browser quirks etc first. Important milestone but stands no chance against TW.
Comment by anonyfox 8 hours ago
As a dev manually typing I loved tailwind for sure, with LLMs not so much, and bootstrap in particular nails it the best IME. and yeah one can customize bootstrap quickly to look however it should, just tell your frontier LLM of choice your wishes.
Comment by oaxacaoaxaca 12 hours ago
Comment by simonreiff 9 hours ago
Comment by iknowstuff 8 hours ago
Comment by Bridged7756 11 hours ago
I don't ever recall hearing about the specific, tangible benefits tailwind brings. Just a loose "it's faster", or "it's easier". It just feels like one of those things, in front end development, that are just hype-driven rather than actually bringing any ostensible benefit.
Comment by conradkay 11 hours ago
I'm not a big tailwind fan, but keeping styling in a separate file feels like a net negative
Comment by AstroBen 11 hours ago
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Comment by jmkni 13 hours ago
Very interesting though
Comment by einrealist 6 hours ago
Comment by anonu 6 hours ago
Comment by einrealist 6 hours ago
In my example, I expected it to create UI elements for a business application / expert system. And it did fine. In fact, I believe its perfect for creating average and functional designs. Its a better way to test variations of UIs for expert systems. But I want to know what the actual costs are.
Comment by m_w_ 13 hours ago
Comment by ttul 11 hours ago
Comment by atonse 13 hours ago
I'm wondering how i can CONTINUE that in this design thing, can i import something? Because they show it the other way... you can start and edit, and then export to claude code.
Until then, I guess it's back to just using CC
Comment by coder543 13 hours ago
> Import from anywhere. Start from a text prompt, upload images and documents (DOCX, PPTX, XLSX), or point Claude at your codebase. You can also use the web capture tool to grab elements directly from your website so prototypes look like the real product.
Comment by atonse 13 hours ago
Comment by bobkb 9 hours ago
Comment by necatiozmen 10 hours ago
Comment by rirze 9 hours ago
A little misleading, as I thought they would showcase different types of site design entirely.
Comment by preston-kwei 6 hours ago
Ultimately, this really just shifts the focus towards product design and ideation rather than UI design.
Comment by maerF0x0 12 hours ago
As someone who's thinking about side project-ing a game, this caught my eye.
I am curious to explore what Claude can yolo in terms of a retro style indie game... One who's audience might only be me.
Comment by ben8bit 11 hours ago
Comment by artisin 11 hours ago
Comment by 3sdfs 11 hours ago
The amount of hype is too much for me - its smoke and mirrors. A firm that knew it was on track to change the world (as much as they have been boosting) would not do this. Much like how Apple kept complete silence about the iPhone and then shocked the world.
Comment by firefoxd 13 hours ago
What I found valuable is the design.md that was produced. It's a guide for building each component. So using these tools becomes akin to PSD to html we used do. At least that's when I find them most effective.
Comment by d_silin 4 hours ago
Comment by arbuge 12 hours ago
Page not found Claude can help with many things, but finding this page isn’t one of them.
when logged in.
Comment by ramathornn 13 hours ago
This app is pretty slick, this will funnel a huge number of customers away from Figma + Canva imo.
Comment by maerF0x0 12 hours ago
Comment by ramathornn 12 hours ago
Comment by ativzzz 11 hours ago
If code doesn't go this direction soon, I'd be surprised. PM builds a prototype with claude, or designer designs something in figma/canva - claude vibe codes 70% of the solution using your company's frameworks and design system, then hands it off to the developer who finishes it and productionizes it
Comment by addandsubtract 9 hours ago
Comment by mvdtnz 10 hours ago
Just like with code, AI will give you something to start with, but it's still going to require tweaking and manual input.
Comment by aanet 12 hours ago
Comment by eagerpace 5 hours ago
Comment by stingraycharles 5 hours ago
I explore designs in Claude Desktop, and once I’m satisfied, I’ll let Claude desktop handover prompts for Claude Code. Claude Code makes a review harness inside the actual application for each atom, molecule and organism, and I accept each of them one by one.
I wonder if this is something similar, but makes the whole process smoother. As someone who’s not particularly good at frontend, I’m quite happy with what all this accomplishes.
Comment by eagerpace 4 hours ago
Comment by stingraycharles 1 hour ago
What I really don't like is that this tool maintains its own "state": I want everything as markdown files in my git repo, not as some arbitrary black box blob inside Anthropic's cloud.
Comment by raviisoccupied 10 hours ago
Comment by hkpack 10 hours ago
It is that in one case it is obvious for you that you don’t understand what you are looking at, and in another, for some reason, it is not.
Comment by raviisoccupied 9 hours ago
Very true.
Comment by bilekas 11 hours ago
Edit: I see they have a new token tier 'Claude Design' so that's good.
Comment by dclowd9901 8 hours ago
Comment by justonepost2 7 hours ago
nature beckons its creatures to become whatever they must become to be useful in the greater living ecosystem (the loop)
when you can't be useful in the loop you get flushed out of existence
humans who can't be useful will also thus be buffered out of existence
Comment by PullJosh 13 hours ago
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Comment by tzury 13 hours ago
Comment by kingofbits 10 hours ago
Fed it my figma file to it and creating a design system. And yeah, it looks like it, but it's still wayyy off at the same time
Comment by hackable_sand 2 hours ago
Anything but that
Comment by khoury 10 hours ago
Comment by stopachka 7 hours ago
```
<YOUR APP IDEA HERE>
----
To get your credentials and learn about InstantDB, fetch this URL:
https://instantdb.com/llm-rules/create-app/AGENTS.md
```
Every cURL request to AGENTS.md spins up a new backend and splices in the credentials.
I used it to build this multiplayer pelican game:
https://349b7470-3747-49e7-8ece-960a45b0b2da.claudeuserconte...
Disclaimer: I am the founder of InstantDB
Comment by khutorni 3 hours ago
Comment by tiberriver256 1 hour ago
Comment by causal 13 hours ago
Comment by mistic92 11 hours ago
Comment by hmokiguess 13 hours ago
I have been doing fine just instructing Claude code to use Tailwind and reference design documents
Comment by recitedropper 13 hours ago
Combine that with the obvious hackernews manipulation that somehow gets each and every haphazard release instantly to the top, and you can see they're starting to feel some real heat.
Comment by johnfn 13 hours ago
Comment by recitedropper 13 hours ago
But, I'll gladly admit that I am bias: I'm tired of seeing blatant astroturfing by a company whose main marketing tactic is to play on societal fear, while simultaneously employing safety theatre to look like the "good guys".
So take my opinion with a grain of salt :)
Comment by cruffle_duffle 12 hours ago
This stuff has changed a ton of what it means to exist in this whole “tech space”. The entire software development lifecycle got put into a stick blender and is in the process of getting mixed up in new and unusual ways.
It’s super cool. I haven’t been this excited about our industry since way back when the universe was just starting to get onto dialup and I grabbed my very first mp3 or wrote my first shitty program in VB or when AJAX was just entering the universe.
I think a lot of people forgot how fast shit changes in this industry and how learning new things is one of the most important skills to being successful. Everything changes all the time.
This is a tech site called hacker news. Where else would something like this be constantly discussed?
Comment by recitedropper 8 hours ago
But they also desperately need users (and the data those users bring) to build their products, and the people who do have the power to manipulate this site are on their team. And it does get tiring to see a new Claude feature with like 1 comment and 25 points right at the top, multiple times in the last two week. Keeping their needs in mind, it has begun to look like manipulation, even if the above effect could explain it.
I'm glad the technology foments it excitement for you. The idea that we can share intellectual processes broadly and implement them without the previously requisite skills will obviously change the world. That it could change the world for the better, excites me too.
But many of us have our excitement tampered by the messaging, the questionable ethics behind how it has been done, and the fact that a real % of the space is basically driven by eschatological thinking. And it especially annoys me that Anthropic is the company whose messaging simultaneously encourages that eschatological thinking, and preys upon the emotional reactions it creates.
I think it is increasingly clear--if you look at recent public sentiment and feel what is in the air--that they are a villain in this aspect. I don't think we want the people who believe they are building the future to be doing so both out of fear--of China--and gaining power through others' fear of what they are doing.
But villains can ultimately do good in the world, despite their villainy. Let's hope that is how it plays out.
Comment by cruffle_duffle 2 hours ago
Comment by 3sdfs 11 hours ago
Im looking at this product and thinking - so...? Where's the vision?
Oh there is none. Its about spraying and praying that the hype continues and feeding off analysts who don't really understand most of the firms that they spend all day studying the valuation of.
Comment by dbbk 13 hours ago
Comment by giancarlostoro 12 hours ago
Comment by max_streese 11 hours ago
Comment by hooverlabs 11 hours ago
Comment by htrp 12 hours ago
>NEVER use generic AI-generated aesthetics like overused font families (Inter, Roboto, Arial, system fonts), cliched color schemes (particularly purple gradients on white backgrounds), predictable layouts and component patterns, and cookie-cutter design that lacks context-specific character.
> Interpret creatively and make unexpected choices that feel genuinely designed for the context. No design should be the same. Vary between light and dark themes, different fonts, different aesthetics. NEVER converge on common choices (Space Grotesk, for example) across generations.
[1] https://github.com/anthropics/claude-code/blob/main/plugins/...
Comment by game_the0ry 10 hours ago
Comment by anonfunction 13 hours ago
That link is redirecting me to https://claude.ai/404, anyone else?
Comment by addandsubtract 9 hours ago
Comment by ozten 9 hours ago
Comment by bornfreddy 10 hours ago
Comment by whywhywhywhy 11 hours ago
The design problem to solve post-ai isn’t this it’s how the space for thinking fits into all this, getting to the end result slower so human ideation can play out. This is just optimized for the first generic output + tweaks.
Comment by young_mete 13 hours ago
If you’re confused about why everyone is shipping their own canvas tool - this is what I wrote when I reviewed Stitch from Google in my newsletter:
“every SOTA (State-of-the-Art) model can already do this. Give it a prompt, it'll spit out an HTML design. Ask for 10 responsive variations, you'll get them. Stitch is a Ul and context harness on top of Gemini, in the same way Claude Code is a harness on top of Claude's models. This means every Al lab will likely ship their own version, and they'll all interoperate because at the end of the day it's all HTML and markdown.”
More generally, this is a competition of where the product development work starts and lives. The business value will accrue to those who become a destination, not a plugin.
AI can now power a new sort of tool that supports the entire process (not just coding or just design). So there’s no reason for Anthropic or any other lab to give that up to another tool.
Comment by howdareme 8 hours ago
Comment by devmor 13 hours ago
Deriving a bland average of creativity is the saddest thing you could do. I don’t even enjoy design and I find this offensive.
Comment by jonlucc 13 hours ago
Comment by khalic 11 hours ago
Comment by bryabaek 12 hours ago
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Comment by dbg31415 37 minutes ago
Reusable components. Shared styles. Auto layout. Variants. Design tokens. So many useful plugins! Interactive prototypes. Dev mode handoff. Versioned libraries. A single source of truth keeping designers, engineers, and PMs speaking the same language.
It's fucking bliss when you use it right. And best of all, anyone on the team can build with the legos the designers gave us!
Teams finally started treating the design system like infrastructure instead of decoration.
Then Figma Make showed up.
It generates pages that ignore your components, skip your tokens, and treat every screen like a fresh snowflake. Looks fine in the mockup. Lands like a brick on the dev team. Now every page is bespoke and every handoff is a rebuild. Fucking sucks.
We had it all figured out, then we fucked it up.
AI was supposed to accelerate momentum. But it just so completely lacks maturity. AI Tools are dragging teams back to 2010, when every page was a Photoshop file (with way too many layers and shitty names for them) and none of the designers can agree on what radius to assign to their buttons.
Good design systems are a discipline. If your AI tool doesn't respect the library, it's not a designer. It's an intern with a Molotov cocktail waiting to destroy your productivity.
I haven't used Claude Design yet, I'll try it, but I LOVE Figma, and I hate Figma Make. I don't have high hopes for Claude here.
Comment by jej_FundAlign 11 hours ago
Comment by K0IN 13 hours ago
Comment by designwithjawad 12 hours ago
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Comment by raphman 5 hours ago
Another thing: I realized how much I hate waiting for Claude to finish its thing. With UI designs, a quick interaction loop between tool and user feels much more important than with code.
Comment by ayhanfuat 7 hours ago
Comment by rachel_rig 1 hour ago
Comment by Draiken 9 hours ago
You talk to it, it consumes "usage" and no design system created.
Had a similar experience with their online code sessions.
All this slop generated code is so freaking bad. We'll get drowned in so much slop code that at some point only these garbage machines will be able to "work" with it.
Comment by timsuchanek 7 hours ago
Comment by firasd 13 hours ago
> do you see our current html
Hi-fi design Interactive prototype html
> do you see our current html
Hi-fi design Interactive prototype html
● Claude Yes — I can see your html/ folder. It has 7 files:
files-list.html math-result.html rows-view.html table-view.html text-editor-doc-view.html trending-topics.html unique-result.html Want me to open them up and take a look at what's in there? And what would you like to do — polish them, turn them into an interactive prototype, build something new on top, or something else?
> yeah in table view i'm thinking about how to deal with cells that may be big. i guess we want to do something different than excel or sheets in that auto expand rows with cells that contain big values. we can show like the first -- what does twitter show, 280? so we can show 280 chars and then [...]
● Let me take a look at the current table view to understand what we're working with.
Got it — I see the current table view. Right now every cell is clamped to max-width:220px with white-space:nowrap and text-overflow:ellipsis, so long values just get cut off at whatever ~30 chars fits the column. You're thinking about the opposite end: what if a cell genuinely holds 2,000 chars of text? Neither pure clip nor Excel-style row expansion is quite right.
Before I start sketching, a few quick questions so I don't guess wrong:
> Questions answered: - truncation_threshold: ~280 chars (new tweet) - expansion_ux: nothing right now -- it's not interactive - row_height_policy: Grow freely like Notion/Airtable - content_types: Not sure yet - indicator_style: [...] at the end of the text - newlines: Render them (row grows) - copy_affordance: no interaction right now - column_width: Fixed width, all columns equal - variation_count: 2 variations - aesthetic_direction: Same bones, but let you push it a bit
● Got it — so: non-interactive, rows can grow freely, 280-char cap with [...], newlines render, same bones but push it a bit, 2 variations. Let me sketch this out.
Set up variations file with two table treatments V1: Notion/Airtable-style free-grow with [...] cap V2: pushed aesthetic variant Wire both to the same sample data w/ long cells Let me peek at a couple of the sibling files so the variations stay in-family with the rest of the widget set.
Good — now I have the visual family. The shared vocabulary across widgets:
#f5f5f3 page, #fff card, #d0d0cc borders, #f0f0ec headers System font, 12–14px Subtle alternating row tints, no drop shadows, flat corners Color used sparingly; #666 for secondary text My plan for the two variations (side-by-side in a canvas so you can compare on the same rows):
V1 — "Notion-ish, stay in family"
Keep current palette, borders, zebra striping Rows grow vertically as needed; white-space: pre-wrap so newlines render Cap each cell at 280 chars; if longer, slice to 280 + […] inline Same fixed column widths, everything else identical V2 — "Same bones, pushed"
Tightens the grid (hairline borders instead of panels, more whitespace, denser typography) Column rail with sticky row numbers Soft fade on the bottom of ultra-tall cells instead of mid-text […] when content is really long (hybrid: char cap + visual) Monospaced tabular digits for row numbers; type column ⌾ / ▤ markers subtly hinting content type; column width slightly wider for breathing room Let me build it.
Now let me build the two variations. I'll set up realistic sample data with a mix of short values, tweet-length values, long-long values, and ones with newlines, so the behaviors are visible.
Now the two table components.
Clean. Two variations on the canvas, both rendering the same 7 rows so you can compare directly:
V1 — in-family. Your current widget, with white-space: pre-wrap so rows grow, newlines render, and a soft grey […] appended when a cell goes past 280 chars. Row 3's summary (double-long prose) and row 4's URL show the cap. V2 — same bones, pushed. Hairline borders instead of filled header panels, monospaced tabular row gutter, column letters as uppercased small-caps above the header names row, tighter typographic rhythm, cells > 280 → […] legend in the footer. Row 7 shows how newlines render naturally. Both slice at the nearest word boundary when one is within ~40 chars of the 280 cap, otherwise hard-cut — so […] never lands mid-word.
A couple of things worth calling out, not changed:
280 is pretty generous when a row has multiple long cells side-by-side — row 3 is ~2 cells × 280 = a very tall row. If that ends up being painful in real usage, dropping to ~180 or adding a per-row max-height with fade might be worth a follow-up. Neither variation is interactive per your answer; there's no click-to-expand, hover, or copy. Easy to bolt on later. Fork verifier agent Both variations are live on the canvas. Let me know which direction feels right and I'll fold it back into html/table-view.html." -----
It's basically similar to their Artifacts system in a harness I guess
Comment by wg0 12 hours ago
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Comment by alpb 13 hours ago
It feels like a lightly designed product that moves claude CLI to their backend, generates the HTMLs and renders them in browser on claude.ai website for you. Sure, it accepts your design system as an input from you or imports from your repo, but you could feed the same into claude CLI as well?
I'm curious what exactly it gives besides having claude CLI + prompting it well with your design system + skills.
Comment by weatherfun 13 hours ago
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Comment by strickjb9 13 hours ago
Then Claude came for the designers with Claude Design, and I did not speak out— Because I was not a designer.
...
Comment by coffeebeqn 12 hours ago
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Comment by Aperocky 5 hours ago
It's not X, it's Y! all over again?
Comment by zahlman 8 hours ago
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Comment by RickS 12 hours ago
With that said, this seems like it's just claude code + simplified devtools in a container? Will need to spend more time with it to see how EG commenting influences things, but 5 minutes in, this seems like it's needless formalization on top of how I already used claude for deisgn
Comment by bibimsz 5 hours ago
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Comment by 3sdfs 10 hours ago
BUt what it really shows is there's no vision. If you had a vision and coherent strategy you'd concentrate resources - not dilute them across a myriad of projects.
Comment by 9rx 10 hours ago
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Comment by i_love_retros 12 hours ago
Unfortunately it's going to be a tough few years until that happens, where it really does feel like the idiots are winning.
THE IDIOTS ARE WINNING
Comment by pythontongue 6 hours ago
Comment by MagicMoonlight 13 hours ago
Comment by skwashd 9 hours ago
So far it's burned through 45% my design quota. On a positive note, I finally have my fonts rendering. I'm still waiting for it to figure out how it mangled the SVG versions of my logo. I've watched it trying a lot of stuff for 20 minutes and now I've got something that's not my logo.
Comment by sidrag22 12 hours ago
Now its 5 Hour usage, Weekly Usage, Claude Design, Daily Routine Runs, and the Extra Usage portion...
Comment by jansan 13 hours ago
Maybe AI is not good at everything, yet.
Comment by LetsGetTechnicl 12 hours ago
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Comment by pembrook 11 hours ago
This will fail because it's already a forgotten side project within anthropic, and anthropic also has pretty bad product DNA as a company. Their headcount is already too large and the culture is already set. They grew revenue so fast they speedran the stage at which you could build software product chops into the company culture (think Google circa 2008 vs. Google circa 2018).
They should focus on what they're good at: the actual AI models and B2B sales. Let OpenAI play early Google and churn through 100 different consumer product experiences to see what sticks, they're better positioned for it anyways.
Comment by 3sdfs 11 hours ago
Maybe they realised its actually a dead-end? Why else would you not double-down and concentrate resources? This would be an amateur error if it turned out to be true.
Comment by quotemstr 13 hours ago
Part of this weirdness is the continual relativism of design. A taste-meme is good or cringe only relative to the prevailing social environment, never itself. An AI can never do "design", properly understood, because design is the work done by a reluctance motor, spinning endlessly in a Sysphean quest to align itself with a moving magnetic field and producing torque by side effect.
All efforts like this can do is capture the field alignment at an instant in time. It cannot do work. It cannot produce motion, not as long as its weights are as fixed as the field lines of a neodymium magnet. The instant AI design is good, it becomes bad through the act of becoming good.
Producing work through motion of taste may be one of the last human endeavors to be absorbed.
Comment by hellohello2 8 hours ago
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Comment by pembrook 10 hours ago
However, there is of course a raw mechanical side to design that comes more into play on practical applications like a software UI vs. pure play memes/vibes like branding or a landing page.
Think hierarchy, leading, kerning, scale, contrast, balance, etc. These things remain constant throughout trend cycles and can absolutely get you half way there. Then aesthetic memes can be sprinkled on top by a human to make people believe "this feels cool."
Comment by jackson_mile 2 hours ago
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Comment by xnx 12 hours ago
Imagine if a designer were hired to custom design the lightswitches in every building. We need to get back to off-the-shelf interfaces and stop wasting smart people's time reinventing UI widgets.
Comment by whatever1616 8 hours ago
Like what they have some superior knowledge or ability to design ?
Let me remind you they weren't always tech giants, what if we said lets stop innovating before apple or any of these became a thing.
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Comment by mikeaskew4 13 hours ago
Go ahead and roast me.
Comment by freedomben 13 hours ago
I don't agree. For novel use cases, yes there's some truth to that. But consistency is huge in a UX. If basic controls work well for a situation, they should be used. Designers should not be getting "creative" or "original" for those sorts of things.
Comment by criddell 12 hours ago
Comment by jonlucc 13 hours ago
If I have a product out of my lab that makes it to human trials, there will be a full team of marketers and designers tasked to the brand image.
Comment by nothinkjustai 12 hours ago
Ironically I think AI will replace researchers before it replaces artists.
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Comment by criddell 13 hours ago
Also, a lot of very good software developers are bad at design and unwilling or unable to pay for a designer. This will be an improvement for them.
Comment by coffeebeqn 12 hours ago
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Comment by rglover 13 hours ago
But the mass market (who this is ultimately for) doesn't care about great design. They care about "seeing something on the screen." If they can get something that looks 80-90% aligned with what they observe to be modern design, they won't think twice (even if the end result is clunky or not on par with what a professional designer would produce). It's the Ikea Effect on steroids.
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Comment by cruffle_duffle 11 hours ago
If you treat it like a black box used to outsource your own thinking, you are holding it wrong.
Comment by nothinkjustai 12 hours ago
I think we probably need less software, but higher quality, not more. Unfortunately AI only goes in one direction…
Comment by seydor 13 hours ago
Comment by cortesoft 13 hours ago
Is there also a place in the world for not-great-but-good-enough design?
Comment by chasd00 13 hours ago
not really, great design in a web application is no surprises.
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Comment by wolttam 13 hours ago
Still human?
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Comment by subhobroto 12 hours ago
This is entirely accurate, however I fear there's a lack of perspective:
If you're in the middle of the desert and need to sit down, that random rock looks and feels great because there's nothing even close, around!
One issue that a lot of experts fail to recognize is that "great" is relative: It's not apparent to the experts because they are only pulled in when their expertise is needed. Most of the time when experts are pulled in, requirements are clear, you have traction, scale and now you need to optimize.
Once you're spoiled for choices, you have lots of options and then that random rock doesn't look appealing at all: now you're considering other factors like budget - IKEA vs Adirondack.
What AI is making a huge difference are places where "great" isnt that valuable:
- people in the desert: Someone wants to track what words their toddler is saying or their groceries or how much kitty litter they should buy soon and Claude will spit something out reasonable even if it makes the skin of experts crawl.
- commodity and bean counters: in cut throat industries like power or insurance, it's all commodity services competing on price. Most people arent going to pay a premium for a better looking, more intuitive insurance app. It just needs to not suck and fall over. Or you're making a knockoff of an existing, well understood product
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Comment by esafak 13 hours ago
The catch is that the person making the decision might not know or care about the difference.
Comment by psandor 13 hours ago