Noclip.website – A digital museum of video game levels
Posted by ivmoreau 1 day ago
Comments
Comment by nness 1 day ago
The Rare era Nintendo 64 games are particularly interesting from a graphical stand-point, as Rare really got the most out of the N64's limited texture cache by blending textures with vertex colours.
In Banjo-Kazooie its mostly for used as a primitive baked-lighting (Mad Monster Mansion being a great example of this.) But by the time you get to DK64, they're really working overtime to leverage vertex colours to add variety to the textures and help blend texture edges.
People refer to N64's blurry textures as its signature look, but I think what Rare did with vertex colours is really what most people think when they remember back to the N64.
(Would love to see GoldenEye or Perfect Dark maps added to this site.)
Comment by ctippett 18 hours ago
FYI I saw some references to Goldeneye in the GitHub repo, so we might see it up on the site (hopefully) soon.
Comment by ToucanLoucan 21 hours ago
I say this as a slight graphics nerd who loves this shit and plays some games solely to see the visuals they can pull off: I mad respect artists who go the complete other direction, who barely use any "real" graphics tech, to make absolutely beautiful things.
Comment by simonw 19 hours ago
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Comment by best_answer 16 hours ago
Comment by stronglikedan 15 hours ago
Comment by 6031769 18 hours ago
Firefox seems happy enough, though.
Comment by nsilvestri 1 day ago
This one is kept up-to-date with the state of the game world. Even includes full NPC locations and animations.
Comment by nelsonfigueroa 1 day ago
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Comment by stackghost 16 hours ago
Wow, mobile users beware
Comment by twostorytower 1 day ago
Comment by xyzzy_plugh 1 day ago
I wouldn't say it emulates so much as implements a renderer for each game. It's totally nuts.
Comment by svelle 19 hours ago
I can wholeheartedly recommend going through his account there and on bsky, lot's of interesting stuff.
Comment by rezmason 1 day ago
Always remember, folks: the best feature request is a pull request ;)
Comment by pengaru 1 day ago
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Comment by therobots927 19 hours ago
Comment by darknavi 17 hours ago
I totally disagree. There are are a ton of fun indie games these days from all sorts of folks and studios.
Look beyond the billion or trillion dollar companies and there is still a ton of fun, new games coming out.
Comment by alias_neo 23 hours ago
Anyone got example of levels with cool stuff hidden outside of the player area that can't be accessed while clipping is enabled? I remember some stone tablet with credits, in some game, in an "Aztec" area/level many, many years ago, don't remember which game though.
[0]https://noclip.website/#mkwii/beginner_course;ShareData=APu}e9y:oa8[qXpUFsE~WAK4bQ!l|bUooMfUPaItV]lVR9GC@bT{ZRK936MkWP
Comment by reedlaw 14 hours ago
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Comment by voodooEntity 1 day ago
Great project !
Comment by sometimez 19 hours ago
Comment by nowittyusername 1 day ago
Comment by grugdev42 1 day ago
Interesting to see the speed at which levels load.
The old N64 levels are almost instant, and still look amazing.
Comment by ChrisArchitect 1 day ago
2023 https://news.ycombinator.com/item?id=37043934
Comment by destructuredObj 21 hours ago
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Comment by pimanrules 17 hours ago
For Chrome on Windows, I had to enable "WebXR Incubations" (chrome://flags/#webxr-incubations), manually start Steam VR, then restart Chrome. The option to enable VR appears, but then in the headset it's just a white screen. Maybe I'm missing a step or maybe it's just broken.
Comment by g_host56 19 hours ago
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Comment by moffkalast 19 hours ago
Kidding aside it's really cool, it's insane to me that one can just download the entire map of Most Wanted to their browser in seconds. Some of these maps would make great webgl case studies for shaders and rendering, they're reproduced really well. Also god were they efficient in those days, any polygon that can't be seen from ground level is just removed from the mesh entirely instead of culled at runtime.
I'm glad to have seen this before Nintendo's lawyers load their book throwing catapults.