Show HN: 100 Million splats, a whole town, rendered in M2 MacBook Air
Posted by Arun_Kurian 21 hours ago
Written natively from scratch in Metal and Swift. Build for AirVis app.
Comments
Comment by zokier 19 hours ago
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Comment by deadbabe 19 hours ago
Sorry, but the answer is no. Unless you are willing to pay.
Comment by carlosjobim 19 hours ago
Worst of all is of course space documentaries, where you can see the whole Earth. The licensing fees are horrendous.
Comment by Arun_Kurian 18 hours ago
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Comment by tyleo 20 hours ago
It won’t be surprising if Apple overtakes Windows as a gaming platform in coming decades IMO if Intel can’t catch up.
Comment by honeycrispy 20 hours ago
Apple has had little to no interest in becoming a real gaming platform. Unless that changes, gamers will more likely be moving into the sweet embrace of Gaben on Linux.
Comment by latexr 20 hours ago
In their most recent operating systems, they have released a separate app specifically for games (look at that domain, even).
They created the Game Porting Toolkit.
https://developer.apple.com/games/game-porting-toolkit/
When they discontinue Rosetta next year, they’ll continue limited support specifically for old games.
https://developer.apple.com/documentation/apple-silicon/abou...
Plus, whenever they announce new chips they feature games and gaming personalities in the keynote.
Those are clear signs they are interested in gaming happening on their platforms. Whether they’re succeeding at it is another story.
Comment by abtinf 19 hours ago
Say, Flight Control (one of the first games to hit a million unit sales), or the Infinity Blade series (which wiki says was removed due to incompatibility with newer Apple platform changes)?
Comment by latexr 19 hours ago
> Whether they’re succeeding at it is another story.
I’m not arguing Apple excels or is even decent at video games, I’m simply pointing out that it’s clear they are interested in having them on their platforms.
Comment by Induane 20 hours ago
I don't think one can call it even close to success when the best way to run AAA games on your hardware is to literally replace the entire operating system which uses cobbled together components like FEX and wine/proton, etc... the fact that that works with more games is insane.
Comment by latexr 19 hours ago
> Whether they’re succeeding at it is another story.
You may disagree with their strategy all you like. You may even think they are doing everything wrong, that’s perfectly legitimate. But they are clearly interested in having gaming happen on their platforms. The claim that they aren’t is the only thing I disputed.
Comment by fingerlocks 5 hours ago
Comment by semi-extrinsic 20 hours ago
Meanwhile gaming on Linux is becoming better than Windows these days, especially with all the trash to be circumvented on Win11, and Steam working hard on SteamOS etc.
Comment by sublinear 20 hours ago
Seems like a post about the software on display. i.e. "look it can even run on an m2 macbook air"
Comment by realusername 20 hours ago
No game developer want to update their game continuously just to keep the lights on.
The opposite is happening at the moment, they fell lower than Linux as a gaming platform.
Comment by alsetmusic 19 hours ago
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Comment by bigyabai 18 hours ago
Apple and Nvidia both have 5nm and 4nm GPUs. Take those scores and divide it by the TDP, you'll be shocked at the difference design can make.
Comment by wtallis 17 hours ago
Comment by bigyabai 16 hours ago
> because Apple doesn't publish or specify any quantity remotely similar to TDP
1) That doesn't mean that power usage isn't measurable.
2) They actually do, although it's not a perfect breakdown chip-by-chip: https://support.apple.com/en-us/102027
Comment by wtallis 36 minutes ago